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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Orchidias View Post
    I personally don't see why anything needs to be made more "difficult" for people. Not everything needs suffering to have rewards, and aside from the congestion, this has been a great way to get a lot of my newcomer FC members into crafting. Anyone who thinks locking things behind impossible-to-achieve activities is just doing it to lord it over others, and that's the kind of attitude that breeds a negative environment.
    Nothing to do about lording over others and everything to do with fun. A challenging system can be fun for some people. The current system where you just craft everything with a one button macro is not. As it is, I do my crafting while watching something else on a second screen. An activity should be engaging. Crafting in its current form is not.
    (6)

  2. #2
    Player
    Orchidias's Avatar
    Join Date
    Oct 2014
    Posts
    117
    Character
    Klair Gawain
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Nothing to do about lording over others and everything to do with fun. A challenging system can be fun for some people. The current system where you just craft everything with a one button macro is not. As it is, I do my crafting while watching something else on a second screen. An activity should be engaging. Crafting in its current form is not.
    To each their own, but some places don't actually need inaccessible content locked to a select few players who have more time and motivation to put everything into them. I've been trying to mentor newcomers and they're enjoying crafting in ffxiv as being a lot more rewarding than other game. Making it unnecessarily complicated doesn't make the rewards worth it, it just makes people confused and not want to do it if the risk of failure is higher than reward. We already have people being toxic in endgame battle content, after all. Let crafting and gathering not become that.
    (5)