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  1. #231
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by CazzT View Post
    If you ever let a tank drop to 10% before throwing a heal on them, you're worse than a healer that doesn't DPS. With latency and other factors, 10% is just asking for a wipe.
    It's really not bad to allow your tank to be at low HP as long as you don't let them die. You don't need to keep your tank constantly topped.
    (7)

  2. #232
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Hash_Browns View Post
    It's really not bad to allow your tank to be at low HP as long as you don't let them die. You don't need to keep your tank constantly topped.
    If you've seen anything in this thread so far, this is a contentious view point lmao. If you can keep your tank alive is all that matters to me!
    (2)

  3. #233
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    If you've seen anything in this thread so far, this is a contentious view point lmao. If you can keep your tank alive is all that matters to me!
    I use to play MTG a bunch when I was younger, and I think the same rule applies to this game, as the rule I was told for MTG.
    "The only HP that matters is the last one."
    (4)

  4. #234
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    snip
    You need to relax. I'm not gonna reply to everything in this response because honestly I just don't care enough. But, I need to address a few things you brought up...so, if the healer is able to get through content and keep everybody reasonably healed up, they are NOT a bad healer. To heck with the rest of your superfluous standards and nitpicks, speaking as a Savage/EX Tank myself, if my healer can keep us healed up and allow us to progress through content, hey are a fine healer. Period. You're really coming off as an elitist right now. Also, speaking as a Tank who literally ALWAYS pulls wall to wall, if a Tank chooses to pull mob by mob, it's not a "snail's pace", stop being disrespectful. Some players prefer to do things differently and know what they can and cannot handle, and if their role gives them the authority to control just that, RESPECT THAT, or you have no business playing with a team. Pulling wall to wall isn't required to clear any content, and that's all that needs to be said.

    Some of you guys need to really stop treating this game like some nonsense office setting/work setting. It's so incredibly annoying, all you care about is efficiency, productivity, no mistakes, do things this way and only this way, you must abide by my subjective standards. If that's the poisonous outlook you choose to have, then you need to keep that to yourself, and stop trying to push it onto others online who are just trying to have a fun time playing Final Fantasy. If they are clearing content, they are fine.
    (5)

  5. #235
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I do napkin math healing. I use exactly what you need when you need it according to the on the fly skills available to me in correlation to the situation at hand. I see no point in holding onto "emergency heals" in the same way I don't see the point in using them untimely either. The mark of a good, experienced healer in this game isn't the one that adopts one singular playstyle of their choosing for all content. It's the one that can actually adjust properly when take stock of everything they're working with: the instance, the players and everything in-between.
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #236
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Hash_Browns View Post
    It's really not bad to allow your tank to be at low HP as long as you don't let them die. You don't need to keep your tank constantly topped.
    Except that more often than not, healers that follow this mentality "it's ok for tank hp to be low" cause wipes because they aren't healing the tank in time to prevent the tank from dying. If I see my hp regularly staying below 50% before I get a heal, I start pulling smaller. I don't enjoy dragging out runs because the healer should be on their BLM instead of their WHM.
    (4)

  7. #237
    Player
    Eylirria's Avatar
    Join Date
    Aug 2015
    Posts
    58
    Character
    Eyliria Dawnbreaker
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    People like the OP are why we urgently need all of the remaining rejoinings.
    (3)

  8. #238
    Player
    Just-Communication's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Yalavech Dazkar
    World
    Famfrit
    Main Class
    Marauder Lv 80
    I think it's important to be flexible. To me that's the big takeaway from this lengthy discussion.

    Every player knows where they stand and where they want to be in terms of playing their respective job. Unless a player is being completely ignorant, it is impossible not to see the differences in ability and overall performance within each group. When there are such observations, it will be up to the individual player whether or not to adjust the way they play their jobs. No amount of shouting, yelling or well-worded arguments on this forum will change that.

    I would say completing an instance faster by being efficient is an objective, not a goal. By performing the duty, each member tries to achieve this in their own way. The goal, by which I mean results in duty completion, is to reach the end and defeat the last obstacle. It is safe to say that, in general, this requires both the tank and the healer be alive - meaning they need to be able to work together.

    When you have a new team, made up of people you don't know and have never played with, you may well have to let go of all your preconceived notions and simply prepare for anything and everything. Hopefully, you can all work, as a team, to complete the duty.
    (0)
    I can't get no! Satisfaction.

  9. #239
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CazzT View Post
    Except that more often than not, healers that follow this mentality "it's ok for tank hp to be low" cause wipes because they aren't healing the tank in time to prevent the tank from dying. If I see my hp regularly staying below 50% before I get a heal, I start pulling smaller. I don't enjoy dragging out runs because the healer should be on their BLM instead of their WHM.
    I would but unfortunately SE wants 2 dps and 1 healer for a dungeon, not 3 dps :P

    Jests aside, dropping below 50% doesn't mean you're in danger. That's something best decided seperately with each case.
    I had paper tanks and one GCD was enough to bring them from a comfortable 70%+ to danger zone. No choice left but to babysit.

    On the other hand, if I have a tank who knows what he's doing he'll definitely drop below 50% a couple of times and may even stay there for some time without being in any real danger. There's a difference between low HP and actually being in danger.
    If I can finish off some mobs before needing to heal, I'd rather kill them and then heal instead of healing and leaving more mobs alive while doing it.
    If I can finish my cast before needing to heal, I'll do that.
    If I can push back healing for a couple of seconds until an oGCD is coming up instead of doing it inefficiently through Cure II/ Bene II/ Adlo, I'll do that.

    I heal as neccessary to keep everyone alive and if healing isn't neccessary yet, I see no reason to babysit. With a decent tank less than 50% HP usually isn't risky at all.
    If I have to heal more to keep the tank out of danger, so be it. But if I don't, I won't. Simple.
    (2)

  10. #240
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rachcouture View Post
    They are in Shadowbringers, and many mobs hit like a truck, as well. I'm not even arguing against the latter; you're talking to someone that was a chronic stance dancer.
    Perhaps we are looking at this from a different perspective? From my angle, I'm looking at Expert Roulettes. 1 or 2 heals + regen with Asylum/Tetra/Temperance roughly on CD per 2 pack pull.

    Here's an example from the 3rd double trash pull in Akadaemia (The one with the large number of Onion mobs right after the two sharks) - 1 unneeded GCD heal that was merely me being overly cautious in a pull that was a minute start to finish. ~28k dps, 2.8k hps with 12% overhealing. 11 straight DPS GCDs (10 Holies, 1 Misery).

    The overwhelming majority of Expert pulls are like this currently with only the first pull of Akadaemia being a standout currently. Prior to that, the last iffy pull that springs to mind was the long pull after the second boss in Hell's Lid with the 2 cleaving water snake things, and that was mostly due to the chance of a tank getting the group cleaved. Otherwise meh, my healing isn't being stretched by any degree by this trash.

    I will be the first to admit though, leveling dungeons tend to hit significantly harder mostly through the virtue of it not being possible to overgear them to the same degree. Whilst I don't think SHB's leveling dungeons are as rough as HW's, the healer changes pre level cap didn't really do them any favours there either. Perhaps this is the angle your coming from? That'd certainly make more sense.

    As far as the stance dancing thing goes, /shrug. I'd like to think that I know a thing or two about DPSing in dungeons. Once I make a proper effort in Grand Cosmos I should get my top 5 or so rank back.

    Quote Originally Posted by rachcouture View Post
    If I don't have to use Benediction, then that's a good thing. It means everyone's gear was just in the right spot, the tank used all of their CDs to the best of their abilities, DPS were AoEing to their fullest potential, and I had plenty of time to throw out my own AoEs.
    Why sit on it though? It's a measly 3 minutes now, you've got it up every other trash pull and it's super powerful. You don't have to let a tank drop to 10% or whatever to get good value from it.

    Quote Originally Posted by rachcouture View Post
    Excogitation is specifically designed as a safety net; a 'what if' scenario. If it doesn't go off before the timer runs out, then once again, that's very much a good thing for the same reasons I mentioned as with not having to use Benediction.
    Again, it's one of SCH's most powerful tank healing tools and the CD is even shorter. You're tying a hand behind your own back by not getting value out of it IMHO. Throw it on as the previous pack dies and it'll be most of the way through it's CD by the time the next pack is planted allowing an easy 2 hits per pull with it.

    Quote Originally Posted by rachcouture View Post
    Let's say this is whatever the latest alliance raid may be, and I'm playing Scholar. If I'm wasting spells like Lustrate because I'm too tunnel-visioned to care about the tank until they drop below 50%, what will I have left for other party members that missed crucial mechanics and are seconds away from death during the middle of a DPS race? Adlo and Physick won't go off in time; not enough for multiple people.

    That was my last Copied Factory run. Difference was, I saved my emergency spells and helped prevent a wipe.
    I'm not hugely keen on this approach mostly because particularly in the current 24 man, there's a point where you end up spending so much of your time and effort focusing on saving the 'bads' from the bad that at best you're costing yourself GCDs and at worst, you're diverting your own attention away from mechanics coming your way. I'll merrily bail out someone who's worth saving, but at the risk of sounding utterly horrible, most of these people repeatedly failing mechanics in Factory just aren't worth saving. It's sadly more efficient to just keep DPSing and raise them as Swiftcast or downtime allows.

    Quote Originally Posted by rachcouture View Post
    We're not even talking about Savage or EX. This is a thread about dungeons. Besides, Yoshida himself confirmed years ago that healer DPS isn't a factor in raids.
    Please keep in mind that he confirmed this during a raid tier which REQUIRED healer DPS to clear in the time that it did.

    Please don't read this as me having a go btw <3 Healer DPS in dungeons is always an interesting topic imho and other peoples views are appreciated even if they don't align with my own.

    Quote Originally Posted by Hash_Browns View Post
    I use to play MTG a bunch when I was younger, and I think the same rule applies to this game, as the rule I was told for MTG.
    "The only HP that matters is the last one."
    Whilst technically true, it's just not that simple once you add in the human element. With a tank that you know and share trust with? Sure, there might be gains to be made there. But with a pug tank you're just as likely to end up with them dropping their rotation and cooldowns in a panic resulting in a pretty sizeable net loss overall.

    There is honestly little need to let a tank go super low. I aim for around 30-40% but still have a world top 10 dungeon DPS ranking (And hopefully top 5 once I pull my finger out and work on a decent Grand Cosmos run). There's far more to be gained by pre dotting, thoughtful CD usage and aggressive Holy usage/movement. If I really wanted to try and push for higher ranking I'd be reaching for a DNC/NIN out of the FC rather than trying to wring it out of the poor tank's HP bar
    (8)
    Last edited by Sebazy; 11-10-2019 at 10:13 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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