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  1. #1
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Deathgiver View Post
    Let's be honest, you're not actually looking for discussion, you're looking for a sounding board and people to agree with you.
    You can’t make it skill based. It can only be difficult by adding RNG because it’s based on math.

    Oh, and you can disagree with someone without starting and/or taking part in a e-lynch mob and saying unnecessarily rude things. Be civil or be ignored. And I can clearly see you should be ignored, buh bye. You could have easily began this conversation without coming off like that. Not sure why you thought it was necessary to put that in there, when you know that’s not how this works.
    (5)
    Last edited by CookiesNCreams; 11-07-2019 at 09:45 PM.

  2. #2
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    You can’t make it skill based. It can only be difficult by adding RNG because it’s based on math.

    You can disagree with someone without starting a e-lynch mob and saying unnecessarily rude things. Be civil or be ignored. And I can clearly see you should be ignored, buh bye. You could have easily began this conversation without coming off like that. Not sure why you thought it was necessary to put that in there, when you know that’s not how this works.
    I wasn't trying to be rude, but I have read almost every post in this thread. You've been treating this more like a blog post than a forum thread. You keep saying rng, but a trained neural network can figure out what to do with procs as well as any skilled crafter, so you're basically back at where we are now with macros only it takes longer per synth.
    (1)

  3. #3
    Player
    Join Date
    May 2019
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    479
    Quote Originally Posted by Deathgiver View Post
    I wasn't trying to be rude, but I have read almost every post in this thread. You've been treating this more like a blog post than a forum thread. You keep saying rng, but a trained neural network can figure out what to do with procs as well as any skilled crafter, so you're basically back at where we are now with macros only it takes longer per synth.
    The more you treat this like a blog post, the more controversial it gets. It’s already controversial enough due to how many players hated 2.0 - 3.5’s crafting. :P

    And it really depends on how the procs are implemented. Yeah, maybe other crafters can figure out a macro, but if it’s very thought intuitive like Yoshida says it will be, I have my doubts it can be macro’d.

    Quote Originally Posted by Deathgiver View Post
    We had macros in 2.0 when we were much more reliant on procs, they just had lots of different finishers depending on how many tricks of the trade you got during the initial progress and quality actions. If you break anything down into enough parts you can macro for any specific condition you need to meet.
    True, you could technically macro Hasty Touch back then, but if you just blew through a macro, and failed, it would be pointless. It was a lot more optimal back then to manual craft. So yes, you’re right actually, about macros. What I’m trying to say is, it’ll probably be the same as it was back then. Where, you can macro it, but if you do, there’s still a a chance you will NQ a craft instead of HQ it. Where as when you manually craft, your chances of getting HQ are a bit higher. But you needed to be decent at crafting.

    The removal of skill bloat will make it to where it’s a lot easier to be decent at crafting. Makes sense when you think about it.

    POST LIMIT!!!!!!!
    (5)
    Last edited by CookiesNCreams; 11-07-2019 at 10:10 PM.

  4. #4
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    The more you treat this like a blog post, the more controversial it gets. It’s already controversial enough due to how many players hated 2.0 - 3.5’s crafting. :P

    And it really depends on how the procs are implemented. Yeah, maybe other crafters can figure out a macro, but if it’s very thought intuitive like Yoshida says it will be, I have my doubts it can be macro’d.
    We had macros in 2.0 when we were much more reliant on procs, they just had lots of different finishers depending on how many tricks of the trade you got during the initial progress and quality actions. If you break anything down into enough parts you can macro for any specific condition you need to meet.
    (1)