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  1. #1
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Well the idea of hardcore crafting actually interest mostly because of time sync which is what this is really about, "How much time do you invest to be considered hardcore vs casual.

    I do agree they need to make things more difficult in crafting and now its stupid easy to get anything hq pre max level/end game. However, RNG has nothing to with skill whatsoever. RNG is the equivalent IBS imo. I hate Rng and yet how else can the devs realistic add any kinda of challenge to endgame hardcore crafter who put in the time BiS whatever they want to make.

    As for the other comments made, no one is attacking just speculating because that's all they can do.

    Idea: once reaching max level and completed all job quests why not have competition set up based on a pvp style only crafting where you would have time limit, restricted skills for duration, Head to head for speed crafting with quick synth disabled. Maybe even do team sets with specialists and you have to craft on the spot with a group different parts. Crafting Raids(not sure how to implement) where you d have craft something large scale like a ship or house or something.....

    I believe most can agree crafting isn't for everybody. But OP suggestions aren't terrible and not elitist at all to me.
    (4)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jimmymagic View Post
    I believe most can agree crafting isn't for everybody. But OP suggestions aren't terrible and not elitist at all to me.
    Her suggestions aren't elitist, but she sure pulls the "HOW DARE YOU FILTHY PLEB!" attitude with a number of people in this thread, to the point I've been tempted to report her for her hostile tone.

    Anybody who disagrees with her is "hostile" to her, but yet she can look down her nose at us, and wave her epeen around, "LOOK AT ME I MAKE ONE BILLION GIL A MONTH AND I HAVE 10 RETAINERS AND I GOT MULTIPLE OMNICRAFTER ACCOUNTS, DO YOU HAVE THAT!?!??

    That is extremely toxic and hostile behavior and it doesn't belong on the forums, nor in-game.

    As for crafting "isn't for everybody" ... the only reason why it wasn't, was because of how absurd it got. After 5.1, however, crafting is much more accessible to many more players.

    I, myself said that the suggestion of having a small niche hardcore crafting area is fine, but I didn't like her attitude. You want a few glams or some other kind of aesthetic that's hardcore as frick? Fine. Just like the special snowflakes can have their Ultimate Ballads and Savage Raids.

    I'm fine with that. Those do not impact me until or unless I get some elitist looking down their nose at me like my $14.95 is worth less than theirs because I don't do said content myself.

    EDIT: Also it is hilarious that SHE HERSELF admits that it is impossible to make Skill-Based crafting. She wants "hardcore" crafting, but yet admits that this "hardcore" crafting would not be hardcore because it takes skill. Basically, she just wants a grindfest so atrocious that 99% of the playerbase can't handle it, but yet she can, so she can stay at the top of the list because she would already be going into it with a massive stack of gil and maxed out crafters.

    She wants to self-validate the time she spent getting all that gil and those crafters up. She took it upon herself to take on a ridiculous project that goes far above and beyond what Yoshi-P designed for the game and wants special content tailored just for her.

    It's self-entitlement to 11.

    EDIT2: I'll give you an example from my own point of view. I have 9,500 venture coins. I have this silly and stupid goal of maxing out at 65,000 venture coins. What if, I took to the forums, whining that I want special shinies that take 10,000 venture coins to buy, because I have nothing to spend venture coins on other than the 8 per day I spend on my retainers?

    It would be just as stupid of an argument.
    (4)
    Last edited by Maeka; 11-08-2019 at 03:00 AM.

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Jimmymagic View Post
    Well the idea of hardcore crafting actually interest mostly because of time sync which is what this is really about, "How much time do you invest to be considered hardcore vs casual.

    I do agree they need to make things more difficult in crafting and now its stupid easy to get anything hq pre max level/end game. However, RNG has nothing to with skill whatsoever. RNG is the equivalent IBS imo. I hate Rng and yet how else can the devs realistic add any kinda of challenge to endgame hardcore crafter who put in the time BiS whatever they want to make.

    As for the other comments made, no one is attacking just speculating because that's all they can do.

    Idea: once reaching max level and completed all job quests why not have competition set up based on a pvp style only crafting where you would have time limit, restricted skills for duration, Head to head for speed crafting with quick synth disabled. Maybe even do team sets with specialists and you have to craft on the spot with a group different parts. Crafting Raids(not sure how to implement) where you d have craft something large scale like a ship or house or something.....

    I believe most can agree crafting isn't for everybody. But OP suggestions aren't terrible and not elitist at all to me.
    Well said, thank you and I appreciate you for being civil and unbiased unlike two other posters on previous pages.

    I agree, RNG sucks and all, but when you think about it, there seems to be no real way to make it truly “difficult” or skill based. There can only be fake difficulty = RNG. That’s all that can be done, honestly. I just can’t fathom why people honestly believe endgame-anything should be easy as pie. That is so backwards.

    For the most part I agree with what you’re saying.
    (5)
    Last edited by CookiesNCreams; 11-08-2019 at 07:09 AM.

  4. #4
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Well said, thank you and I appreciate you for being civil and unbiased unlike two other posters on previous pages.

    I agree, RNG sucks and all, but when you think about it, there seems to be no real way to make it truly “difficult” or skill based. There can only be fake difficulty = RNG. That’s all that can be done, honestly. I just can’t fathom why people honestly believe endgame-anything should be easy as pie. That is so backwards.

    For the most part I agree with what you’re saying.

    The problem is, it was never hard. It was a gear check and as people accumulate more and more resources in stockpiles, meeting final gear check becomes easier.



    SE can make this "hard" to the point of impossible but what they need to do is add a diminishing returns system to a side quest crafting system. Like Anima crafting or something. If they have a proper diminishing return, you never meet cap. They could add it to the rebuild system as well but it needs to be rewarded with cosmetic returns after a point or it becomes a barrier.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  5. #5
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Ksenia View Post
    The problem is, it was never hard. It was a gear check and as people accumulate more and more resources in stockpiles, meeting final gear check becomes easier.



    SE can make this "hard" to the point of impossible but what they need to do is add a diminishing returns system to a side quest crafting system. Like Anima crafting or something. If they have a proper diminishing return, you never meet cap. They could add it to the rebuild system as well but it needs to be rewarded with cosmetic returns after a point or it becomes a barrier.
    Well, we have established it’s technically not skill based, but however, it was definitely hard. Just a fake type of hard. RNG is really the only way they can add some sort of difficulty to it. I just don’t think you could face-to-face convince Yoshida P that RNG does not make a system difficult. Do you think you could? Honest question. He’s the one that originally put it in the game. Also, interesting idea, but RNG just seems more convenient for them to add I think.

    Quote Originally Posted by MilkAndChoco View Post
    you and callinon need stop harassing and bully this girl lol. you and him so mad about hardcore crafter opinions..there is not anything wrong with what she says because she is true. i am in crafting dis cord. sometimes they say in japan that what cookies is doing in English forum is a good thing. because of how easy it became and i a gree.

    Cookies if you reading this now then keep doing what your doing. actually hardcore player watch your thread and support youre thread. this is the only thread across all language that call out easy crafting and we take notice of your good deed. ignore players that try bring you down. we still support your thread and love what your doing for hardcore community. your kind of like hero lol I sent you tell on Jenova from my aether alt, you should come to my jap server and craft

    people on english forum act like such cry baby over hardcore things it is really sad.
    Posts like this really encourage me to keep replying no matter what sort of rude people bark nonsense on this thread. Trust me, I know how many ex-crafters are upset by what happened in 4.0, so it brings me joy to know it’s making them happy. So thank you for that. If you log on again on Jenova, I would like to repay you for such a sweet comment!

    Actually, I’m quite sure they have seen this thread. Square, I mean. I truly believe if it wasn’t for this thread, Yoshida mentioning “we are working on difficult recipes” and the whole “procs are required to HQ a craft” thing would have never came out of his mouth.
    (6)
    Last edited by CookiesNCreams; 11-08-2019 at 07:13 PM.

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ksenia View Post
    The problem is, it was never hard. It was a gear check and as people accumulate more and more resources in stockpiles, meeting final gear check becomes easier.
    Whatever it was, we enjoyed it. Some people saw it as tedious and boring and will never understand, others found it satisfying and it kept them occupied. It doesn't even have to be crazy complex or an elite skill test, just not faceroll where you make the highest crafts in the game on day 1, effortlessly, with NQ mats (which we literally did this patch). Also it doesn't need to apply to crafting overall, let the casual crafters have the current system from 1-80, we just want a few master crafts that keep the player occupied for a bit and reward patience and effort.

    Quote Originally Posted by Maeka View Post
    Anybody who disagrees with her is "hostile" to her, but yet she can look down her nose at us, and wave her epeen around, "LOOK AT ME I MAKE ONE BILLION GIL A MONTH AND I HAVE 10 RETAINERS AND I GOT MULTIPLE OMNICRAFTER ACCOUNTS, DO YOU HAVE THAT!?!??.
    Whoa, easy there. Deep breaths. It'll be ok.
    (8)