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  1. #121
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Vulcann View Post
    most people on the "healer" forum want to be green DPS ... i have never seen so many "healers" want more/better damage rotations.
    Mostly because this game doesn't provide us with enough to do as healers. Fights are designed so that all damage is predictable and catered around making sure even the worst healer can pull through. A good healer who actually knows what they're doing will always end up with high amounts of down time where they have little more to do than spam DPS or pick their noses in boredom. Given the current scenario we face, is it any wonder healers want ACTUAL rotations when we have nothing to do otherwise? Keep in mind most of the healers in this game are pretty united in the desire for tougher fights that actually make us have to heal, but that's not what we've been given or are likely to get any time soon.
    (12)

  2. #122
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Darsien View Post
    How about you respect the time of your party members? Why queue if you're not going to?
    You don't know what time of group you are going to get in the DF, so if a person can't commit to at least 30min for an instance it is probably better to use the party finder specifically for an AoE group.
    (3)

  3. #123
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Tint View Post
    I have ran over 9000 dungeons, nearly all of them as a tank or healer. I can assure you that there is nothing dangerous in doing these big pulls, you are not risking a wipe, and the healer still can contribute to damage, especially when the healer is a WHM. And even if he can't dps, the run should still be quicker overall thanks to the AoE damage of the other roles.

    I am not saying that big pulls are the best thing ever, often they are not even faster than single pulls, but they are safe and the community wants them and well, majority rules.
    Unless bothe the healer and the tank are comfortable with doing it then yes of course there is danger in doing it; and if you are going to say that in those 9000 dungeons you've never wiped because a tank pulled too much (intentionally or not) then I think you would be lying.
    (3)

  4. #124
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Edax View Post
    Hmm, I don't recall reading anywhere that says I've forced to make a commitment for up to 90 minutes. I think your just making this up.
    Every dungeon has a recommended time limit.
    (3)

  5. #125
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Shinkage View Post
    Unless bothe the healer and the tank are comfortable with doing it then yes of course there is danger in doing it; and if you are going to say that in those 9000 dungeons you've never wiped because a tank pulled too much (intentionally or not) then I think you would be lying.
    There's no such thing as 'pulling too much' if the tank or healer can make their neurons fire as to do their job. Next.
    (9)

  6. #126
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Bakugekiki View Post
    As I said, when you do a dungeon, you've made a commitment for the next 90 minutes. If you cannot handle that commitment, then why are YOU in the queue...?
    I didn’t sign up to spend 90 minutes in a dungeon with you because you want to go at a snail’s pace through a dungeon that most have probably done countless times already before. If you don’t like going fast, you’re welcome to leave.

    Quote Originally Posted by rachcouture View Post
    I don't care about efficiency. What I do care about is being prepared for the unexpected, something that's a given when you're playing with people you know nothing about.
    You’re a poor healer if you don’t care about being efficient. If you hold Benediction for emergencies, it’s likely you’ll lose use of it entirely in most dungeons.

    50% for the tank is EXTREMELY concerning. All it takes is the right sequence of attacks and it's a wipe, plain and simple. Spells like Benediction and Excogitation are specifically designed as emergency skills; they aren't a crutch, and you should never abuse them as such.
    ??? Do you understand how Excog works?

    You put it on a tank so that it will proc and heal them up when they dip below 50%. Meaning you are free to do whatever while it is on them. Using it after they’ve dipped below the automatic heal threshold of the skill is a waste of the skill, and shows you don’t understand how it works.

    Willful negligence is still negligence.
    You’re being willfully negligent by ignoring your instant cast spells, and misusing skills like Excog.

    I also don't think it was synergy when BOTH healers when I was tanking the trash monster in Alex and both let me burn on a boss that doesn't even do much damage today. Regardless, I don't think a level 15 THM alt really has any room to give people advice on healing.
    You do know that people can post on here with alt characters and not necessarily their mains, right? For all you know, PyurBlue could have level 80 healers and heal Savage content on them. But if you want advice from a level 80 healer, I have all 3 to level 80 and have healed all content from dungeons to Ultimate: you’re healing incorrectly if you save your instants for emergencies.
    (17)
    Last edited by HyoMinPark; 11-07-2019 at 10:23 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #127
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm the opposite of the general opinion. I hate big pulls. I can handle them just fine. But it is so ungodly boring for me to Holy spam and just pop an instant when the tank needs it. I feel so much more engaged on smaller pulls where I help the team melt things down one by one and I'm constantly focusing.

    SE has been doing a few things to try to counter them. A lot more mobs have line aoes or larger circle aoes. But all this does is have them hidden by a wad of mobs since SE hasn't put in actual measures to prevent the larger pull. They can't just make things hit harder because tanks will still insist they can handle the same number when they really can't. So the only thing for SE to do is physically stop the practice. They won't do that, though, so healers like me have to suck it up. Trusts have been nice, though. I can take time to meander and get a good look at the gorgeous dungeons rather than having to rush rush rush past everything.
    (5)

  8. #128
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I'm the opposite of the general opinion. I hate big pulls. I can handle them just fine. But it is so ungodly boring for me to Holy spam and just pop an instant when the tank needs it. I feel so much more engaged on smaller pulls where I help the team melt things down one by one and I'm constantly focusing.

    SE has been doing a few things to try to counter them. A lot more mobs have line aoes or larger circle aoes. But all this does is have them hidden by a wad of mobs since SE hasn't put in actual measures to prevent the larger pull. They can't just make things hit harder because tanks will still insist they can handle the same number when they really can't. So the only thing for SE to do is physically stop the practice. They won't do that, though, so healers like me have to suck it up. Trusts have been nice, though. I can take time to meander and get a good look at the gorgeous dungeons rather than having to rush rush rush past everything.
    how is using the same single target spell less boring than using the same aoe spell when you also have more things to do at the same time?
    (6)

  9. #129
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Great baiting with the line "I guarantee they will go down alot quicker individually"
    (5)

  10. #130
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    I don't have a problem with tanks multipulling mobs. I have a problem with anybody multipulling without situational awareness. For example...If the tank isn't overgeared do not "get bored" and pull extra mobs in the first room of AV....or that open area in Brayflox. You will wipe. Happens all the time. Or the tank who tries to pull everything from the entry to the front doors in Amdapor Keep, everybody else has to run behind without doing anything for a third of the dungeon to not grab aggro. 1 heal spell and half the mobs are jumping on the healer. Then if you make it to the doors there is a pretty good chance all those mobs will hit you at once and you will die.

    I honestly don't care if the group wipes in theory, but if it could have been easily avoided by pulling half the mobs or just not forcing the tank to eat more than he can chew, I get annoyed.
    (3)

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