Quote Originally Posted by Shurrikhan View Post

Meanwhile, scaling Raiton to a standard GCD, TCJ and Suiton each to a 125 or 133% GCD or so, and Fuma to a 67 or 75% GCD, and buffing Fuma to be equal or nearly equal in efficiency to Raiton given its shorter uptime cost, would allow for perfect sync; every Suiton, applied by TCJ or otherwise, could be evened out by a Fuma, so that your GCD could never put you in a position of weighing TA immediacy against uptime (which, ofc, uptime would always win, thus causing desync).
You cannot reduce those skills further down than 1.5 on their execution, and if you reduce the mudra recast, you are punishing the high ping players for no reason.

The weaving space between a Ninjutsu and a normal GCD is exactly 0.8, 0.7 would be taken by the animation of the ogcd you wanna get in between them, so its only 0.1 room for ping to take place. Reducing ninjutsu recast by sks will only enhance ping problems.
Mudras, on the other hand, have a 0.5 recast time. 0.35 animation lock. You could reduce this further down, but as it is, at the moment, is already a problem for people with 200ms, since they are clipping their gcd to queue mudras. Again, reducing the mudra recast time will enhance ping problems.

Trick attack recast time adjusted to sks will not affect high ping or lower ping.