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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shalfu View Post
    It doesnt vary just by gear but also in which step of the rotation you are, as explained on the OP. There are 2 different timers in which you cannot find a correct GCD tier to perfectly fit in the two of them the trick attack without clipping your gcd or delaying trick.
    Yes, because of... as you said the inclusion of TCJ creating a different modular interval every other minute. So why use a tangential fix rather than targeting the issue itself? Otherwise those 10.5/14.0 seconds are still going to increasingly throw a wrench in your works every other minute.

    You know what, by all means, scale it with Attack Speed from a start of 70 seconds and just require players to track its actual raid timing off a 3rd party program or some other correlative skill, but at least fix the actual issue, then, because otherwise those 3.5 seconds on TCJ are going to have a varying mod time relative to the and repeat the whole issue again despite the fuddled tooltip you'd have created alongside demanding an entire new category of code (note, there are no oGCDs that scale with Attack Speed--none).

    Quote Originally Posted by Shalfu View Post
    you are mistaken how gcd and ogcd works
    I'll just leave this here then...
    (1)

  2. #2
    Player
    Tec_Guy's Avatar
    Join Date
    Feb 2016
    Posts
    2
    Character
    Tec Guy
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    ...alongside demanding an entire new category of code
    Empyreal Arrow in 4.x was a weaponskill that was oGCD.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tec_Guy View Post
    Empyreal Arrow in 4.x was a weaponskill that was oGCD.
    Didn't they say that it was simply mislabelled, thus removing its SkS scaling as a "bug". In HW, for instance, when it truly was a weaponskill, it inflicted the GCD (even though it wasn't affected by other skills' GCD infliction), which is why it still cost a 600ms-GCD of uptime loss even when perfectly used.

    And as soon as it became an Ability, it lost SkS-scaling.

    But, yeah, hopefully then there's still some precedent code that wasn't in itself problematic (since I don't see why else they'd want to remove EA from scaling instead of just adding BL to it for further mitigation of desync issues).
    (0)
    Last edited by Shurrikhan; 11-08-2019 at 09:01 AM.

  4. #4
    Player
    Beewer's Avatar
    Join Date
    Nov 2019
    Posts
    2
    Character
    Ashe Snow
    World
    Moogle
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post

    You know what, by all means, scale it with Attack Speed from a start of 70 seconds and just require players to track its actual raid timing off a 3rd party program or some other correlative skill
    No need to track it, Shadow Fang works the same way and aligns perfectly every minute, it'll be the exact same timer.

    Quote Originally Posted by Jukebox12 View Post
    Still doesn't need to happen ninja is fine
    And the suggested change won't affect that in any way. It's just a QoL change aiming to make nin able to press Trick Attack every 60 seconds on a constant basis instead of having it naturally drift away due to how GCDs works
    (2)