read the OP and you will understand.
read the OP and you will understand.
Still doesn't need to happen ninja is fine
Yes, because of... as you said the inclusion of TCJ creating a different modular interval every other minute. So why use a tangential fix rather than targeting the issue itself? Otherwise those 10.5/14.0 seconds are still going to increasingly throw a wrench in your works every other minute.
You know what, by all means, scale it with Attack Speed from a start of 70 seconds and just require players to track its actual raid timing off a 3rd party program or some other correlative skill, but at least fix the actual issue, then, because otherwise those 3.5 seconds on TCJ are going to have a varying mod time relative to the and repeat the whole issue again despite the fuddled tooltip you'd have created alongside demanding an entire new category of code (note, there are no oGCDs that scale with Attack Speed--none).
I'll just leave this here then...
No need to track it, Shadow Fang works the same way and aligns perfectly every minute, it'll be the exact same timer.
And the suggested change won't affect that in any way. It's just a QoL change aiming to make nin able to press Trick Attack every 60 seconds on a constant basis instead of having it naturally drift away due to how GCDs works
Didn't they say that it was simply mislabelled, thus removing its SkS scaling as a "bug". In HW, for instance, when it truly was a weaponskill, it inflicted the GCD (even though it wasn't affected by other skills' GCD infliction), which is why it still cost a 600ms-GCD of uptime loss even when perfectly used.
And as soon as it became an Ability, it lost SkS-scaling.
But, yeah, hopefully then there's still some precedent code that wasn't in itself problematic (since I don't see why else they'd want to remove EA from scaling instead of just adding BL to it for further mitigation of desync issues).
Last edited by Shurrikhan; 11-08-2019 at 09:01 AM.
Will be a nice QoL but still not neededNo need to track it, Shadow Fang works the same way and aligns perfectly every minute, it'll be the exact same timer.
And the suggested change won't affect that in any way. It's just a QoL change aiming to make nin able to press Trick Attack every 60 seconds on a constant basis instead of having it naturally drift away due to how GCDs works
I don't think you understand what the OP is asking for. By your definition QoL changes are never needed so it should never be done.
We are asking for trick attack to be off cd 1 second earlier so that if your gcd and trick come off cd at the same time you dont need to delay your gcd to be in sync with your raid buffs.
But I am getting the vibe that you dont really look deeply into job mechanics are you are just worried about ninjas getting buffs (which a 1 sec cd reduction is not going to make you have 1 more trick attack window in a fight)
It's more of a QoL change tbf
You're losing a cast over a long fight while not making gameplay mistakes which is an actual problem, while also getting out of certain skills and raid buff windows little by little as said multiple time in this thread (Rip higanbana)
Tbf, that is what makes QoL changes QoL changes.
This one is only passably so, as it does have a throughput increase over very long fights, but it is wholly deserved and only undoes what would have otherwise been a disadvantage due to oversight. There's no skill-gap squish here, only the removal of something out of the players' control, owed to the fact that the new NIN design has no competitive means of maintaining rhythm through even and odd minutes.
I just wish the solution worked in its ideal form at more than a couple speeds and a single macrorotation under perfect uptime.
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