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  1. #1
    Player
    Shalfu's Avatar
    Join Date
    Nov 2019
    Posts
    13
    Character
    Shalfu Nyan
    World
    Cerberus
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Shurrikhan View Post
    You can. See Meditation.
    You just read the part you wanted to read, keep reading for the reason why you cannot reduce it.

    Quote Originally Posted by Shurrikhan View Post
    At 20% SkS, a whopping 7k+ stat, you'd have reduced acceptable ping from its current maximum of 250 to... 200. 50 ms effect on a very small span of the playerbase, in order to allow for perfect sync for the 80+% of players at or beneath 200 ms ping.
    Ninja has huton effect, which is already 15% sks. Again, keep reading on the post to see why i give the reason.

    Quote Originally Posted by Shurrikhan View Post
    Which means it can already only support 50 ms of ping. Why then have a weave space there at all? That defeats the purpose of the whole change. Get rid of it, allowing for perfect sync, and just don't wait until Trick Attack to hit Suiton
    No, it supports 100ms players. Clearly you don't know what im talking about if you think we are waiting for trick to come out of cooldown to use suiton.

    Quote Originally Posted by Shurrikhan View Post
    By doing nearly nothing for either side. There are fixed GCD intervals, even given complete adherence to an optimal rotation, that currently allow for a perfectly timed Trick Attack. Scaling TA, rather than the things actually causing the desync, merely changes those intervals. Unless we are suddenly forced to stack SkS despite its low relative weight past entry gear, it's not going to add a single interval to that list, only change where they are.
    No, they arent fixed intervals when there is a fixed amount of time tied to ninjutsus and another fraction of time tied to variable gcd values.

    I'm also the designer of the current ninja opener and rotation, trust me, i know a thing or two about the job.


    I invite you to play ninja once, stopwatch on the Battle tab the time for your trick and compare for yourself that this last statement you made is not possible. Since it seems you haven't played it before, or atleast, since the changes had happened or without trying to perform an optimal rotation.
    (2)
    Last edited by Shalfu; 11-07-2019 at 06:43 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shalfu View Post
    Ninja has huton effect, which is already 15% sks. Again, keep reading on the post to see why i give the reason.
    SkS =/= Attack Speed. TA need not scale itself around the common GCD, only by how much that GCD will be further varied by gear.

    Quote Originally Posted by Shalfu View Post
    No, it supports 100ms players.
    So I thought, too, until I saw the current research on ping-based uptime loss. It's double the ping. The allowable latency is half the remaining GCD gap. Just as the fact that GCDs let us queue (and more importantly, query) .5 seconds early only allows us 250 ms of ping before penalty. Else a 500 ms ping player would still be spamming away at GCDs just as quickly as you do. ...They don't.

    Quote Originally Posted by Shalfu View Post
    No, they arent fixed intervals when there is a fixed amount of time tied to ninjutsus and another fraction of time tied to variable gcd values.
    Yes, they are. The only thing that would make it not so is to follow a different rotation or lost uptime. Given the same rotation, as strictly given in my statement, the intervals allowing for a perfectly time TA are fixed to the same extent any other oGCD in the game is.
    (1)