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  1. #31
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kanitezz View Post
    Honestly to me it just sounds like you're a bit too cynical.
    Then you need to learn the definition of cynical. Me assuming someone should ask me if I need help before forcing their 'help' upon me is not cynical. If I'm level 70+, I don't need someone's help fighting a single mob in a beast tribe quest. Just like I don't need help feeding myself, or walking, or anything else. If I did, I'd ask. It's rude to insist on helping someone that doesn't need help in that context.

    Quote Originally Posted by Fynlar View Post
    "Serves them right" is pretty much a direct implication that you think it's a punishment. You're not really correct on that, but it's still clear that's what you think.
    Whatever justifies your white knighting, pal. I'm not going to argue with you if you keep moving the goalposts and redefining things. Bye.
    (1)

  2. #32
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Doozer View Post
    Then you need to learn the definition of cynical. Me assuming someone should ask me if I need help before forcing their 'help' upon me is not cynical. If I'm level 70+, I don't need someone's help fighting a single mob in a beast tribe quest. Just like I don't need help feeding myself, or walking, or anything else. If I did, I'd ask. It's rude to insist on helping someone that doesn't need help in that context.
    I need to learn the definition. Ok.

    So cynical
    : based on or reflecting a belief that human conduct is motivated primarily by self-interest

    That definition was copied and pasted directly from https://www.merriam-webster.com/dictionary/cynical Please check it out for yourself.
    And in the earlier quote you said...

    Quote Originally Posted by Doozer View Post
    They wasted their time thinking they could get it done faster by attacking mine instead.
    So that seems pretty cynical to me. Especially since you most likely didn't even know the person.

    I'm one of those people who believe if someone helps me without asking, they're just a nice person, or they're feeling a little generous at the time. You and I think very differently.
    And like I said earlier in this thread, when I help people, they give me a /bow. And if someone random comes and helps me, I do the same to them. But all in all, I don't think this is something you should put that much thought into, friend.
    (3)

  3. #33
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Doozer View Post
    They wasted their time thinking they could get it done faster by attacking mine instead.
    The only time when I roast mobs of others is
    a) they helped me first for whatever reason
    b) if I target the wrong mob by accident
    c) if multiple mobs spawn and I get in fight with theirs via AoE
    d) if they ask for help or I see them close to death, prompting the healer in me to intervene (that never happens, considering quest mobs are faceroll)

    Quote Originally Posted by Kanitezz View Post
    So cynical
    : based on or reflecting a belief that human conduct is motivated primarily by self-interest
    Outside of very rare exceptions, the above is not cynical. It is a realistic view of the world. 99% of all humans do not get off their butt and do sth unless there is sth in it for themselves. My butt included.
    (2)
    Last edited by Granyala; 11-03-2019 at 05:32 PM.

  4. #34
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    There isn't really any challenging solo content in this game unless you count solo PoTD or solo HoH which are mostly luck.

    For people attacking your quest mobs, everyone's quest mobs look exactly the same, makes it hard to pick out which ones are supposed to be the targets a person specifically needs to kill so most people just take the option of killing them all. It's easier and faster than picking which ones might be yours and hoping you picked right.
    (1)
    Last edited by Zephera; 11-03-2019 at 07:13 PM.

  5. #35
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Iscah View Post
    What challenge though? It's ultimately just another random enemy you have to fight. You're standing in a whole field of them. Go do a FATE and get the same degree of challenge; take off some armour if you want it to be more difficult.
    Can we at least agree that actually fighting the mob is more challenging than having it disappear in a flash of AoE's? If challenge isn't the right word, then how about engaging? Some people would rather have to spend that little bit of effort to win the battle because it's more enjoyable for them. Savage is based around exactly the same concept, though at a much higher difficulty scale. I don't think it's hard to see why someone might want to avoid having their enemies instantly wiped out by other players, even if you don't personally mind (I don't for story enemies).
    (0)

  6. #36
    Player
    Phii's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    11
    Character
    Phii Delity
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    This thread is a joke and I hope to god its a troll. I cannot believe how anyone would think this is an issue worth its own thread. The people killing your mobs are in no way doing it out of malice. Some probably do not think twice about lending a hand to a fellow player. I'm glad people like this are extremely rare. I would hate to ever meet one of you.
    (8)

  7. #37
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PyurBlue View Post
    Can we at least agree that actually fighting the mob is more challenging than having it disappear in a flash of AoE's? If challenge isn't the right word, then how about engaging? Some people would rather have to spend that little bit of effort to win the battle because it's more enjoyable for them. Savage is based around exactly the same concept, though at a much higher difficulty scale. I don't think it's hard to see why someone might want to avoid having their enemies instantly wiped out by other players, even if you don't personally mind (I don't for story enemies).
    It's a damn quest mob. Mobs you fight on dungeons everyday are more engaging than this. There are mobs more engaging on every given map too.

    Honestly, OP sounds like they only run MSQ and someone else runs dungeons for them...
    (3)

  8. #38
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by PyurBlue View Post
    That's not what's happening though. People are upset over the lack of challenge. There's definitely a difference between fighting a spawn on your own, or having multiple others attack it as well.

    I think the only solution for this in FF14 would be a setting to allow other players to attack your MSQ mobs. If you choose to prevent other players from assisting, your spawns should be marked as unattackable, or maybe just be appear faded and untargetable for others.
    Open world content will almost never be challenging in a MMO because the content has to be designed so the least skilled player can still participate and perhaps even solo the content should other players not be around. Things like hunt S ranks are the exception and even they aren't that challenging considering they're usually zerged down while half of those in attendance ignore mechanics.

    As AnimaAnimus said, if you want challenge you should be playing a solo game and not a MMO. The game itself is working as intended to foster a community that is inclusive for players of varying skill levels.
    (6)

  9. #39
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jojoya View Post
    Open world content will almost never be challenging in a MMO because the content has to be designed so the least skilled player can still participate and perhaps even solo the content should other players not be around. Things like hunt S ranks are the exception and even they aren't that challenging considering they're usually zerged down while half of those in attendance ignore mechanics.
    You can't assign an objective scale to measure how challenging something is, it's relative. One player vs 1 enemy is generally harder than more than 1 player vs the same enemy. When the difficulty drops too low, the combat can feel hollow. Why even have the mobs if they just get swept away? Where that point is on the difficulty curve varies from player to player.

    As AnimaAnimus said, if you want challenge you should be playing a solo game and not a MMO. The game itself is working as intended to foster a community that is inclusive for players of varying skill levels.
    Challenge and MMO aren't mutually exclusive. This game even has difficulty settings, although they're only intended to lower difficulty as of now. I don't see how inclusivity factors into this either, allowing to solo minor content isn't an obstacle to inclusivity in the slightest.
    (0)

  10. #40
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Blindheart View Post
    Is there no way to lock spawned quest mobs to only be killable by the person who spawned them? This always annoys me at patch time, new quests.. Hundreds of people at spawn point mass killing whatever pops. I want to be able to kill my own monsters but I can't. So I have to wait for the hype to die down, or just get lucky I can pull them away from the zerg...

    I know this is possible because levequests... Why is this not implemented for story quests? Or at least an option to allow others to not target your quest objective.

    This is mostly in reference to the new alliance raid, but I see the same thing with beast tribe quests, only worse because mobs are level synced but a higher level player if they are nearby can also blast them down like nothing.

    Am I the only one who is annoyed by this? I probably am, but why is it allowed? a solo quest should only be compleatable by a solo player. If this was meant to be a group objective it would be in an instance. Not out in the open world
    Visit the hunt board and grab your weekly B mark. Intentionally keep your ilv at a range so it poses a threat to you; lose your chocobo; enjoy!

    I wouldn't expect much challenge out of spawned mob from a quest. You can choose to not weaken the ones where you are given an item to give the mob a debuff, but that's about it. Try to find ways to create challenges for yourself if they are what you seek. They are out there.
    (2)

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