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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by PyurBlue View Post
    That's not what's happening though. People are upset over the lack of challenge. There's definitely a difference between fighting a spawn on your own, or having multiple others attack it as well.

    I think the only solution for this in FF14 would be a setting to allow other players to attack your MSQ mobs. If you choose to prevent other players from assisting, your spawns should be marked as unattackable, or maybe just be appear faded and untargetable for others.
    Open world content will almost never be challenging in a MMO because the content has to be designed so the least skilled player can still participate and perhaps even solo the content should other players not be around. Things like hunt S ranks are the exception and even they aren't that challenging considering they're usually zerged down while half of those in attendance ignore mechanics.

    As AnimaAnimus said, if you want challenge you should be playing a solo game and not a MMO. The game itself is working as intended to foster a community that is inclusive for players of varying skill levels.
    (6)

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jojoya View Post
    Open world content will almost never be challenging in a MMO because the content has to be designed so the least skilled player can still participate and perhaps even solo the content should other players not be around. Things like hunt S ranks are the exception and even they aren't that challenging considering they're usually zerged down while half of those in attendance ignore mechanics.
    You can't assign an objective scale to measure how challenging something is, it's relative. One player vs 1 enemy is generally harder than more than 1 player vs the same enemy. When the difficulty drops too low, the combat can feel hollow. Why even have the mobs if they just get swept away? Where that point is on the difficulty curve varies from player to player.

    As AnimaAnimus said, if you want challenge you should be playing a solo game and not a MMO. The game itself is working as intended to foster a community that is inclusive for players of varying skill levels.
    Challenge and MMO aren't mutually exclusive. This game even has difficulty settings, although they're only intended to lower difficulty as of now. I don't see how inclusivity factors into this either, allowing to solo minor content isn't an obstacle to inclusivity in the slightest.
    (0)