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  1. #1
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Myon88 View Post
    Also, there's something I think worth clarifying about the relationship between smn and blm and how welcome they are in raids. By and large, summoners doing high dps are not the reason black mages aren't taken to progression, the reason black mages aren't welcome in prog is because they don't have a raise. This may sound like I'm just saying the same thing in two different ways, but it's actually two separate issues.

    The thing is, there is no amount of dps you can give a black mage that will make people bring it as the only caster to prog as long as they don't have a raise. That's just how good raise is. The first time my group got to see octet in ucob, it was because I managed to raise a healer who got to lb3. All because of 1 button press, we got valuable practice on a new phase instead of throwing 15 minutes of work away and staring at twintania again.

    No amount of buffing black mage could allow them to pull that off. With SE's current fight design, access to raise is a qualitative advantage, while potency changes will always only have a quantitative effect.
    That is why Raise should have never been a responsibility given to specific DPS jobs in the game. This is a too heavy resposibility to give only to specific jobs outside of healers. It's better that all party members carry it equally, maybe in the manner of using specific items that can be crafted or bought with GC seals or whatever, with cooldowns high enough that allows only one use for each player, same range of the spell, instacast, oGCD. Having 8 raises plus the original Raise spells pertaining to healers only are good enough for progression and the responsibility evenly distributed.

    This "Raise Mage" thing (for SMN and RDM alike) needs to end.
    (3)

  2. #2
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dahlinea View Post
    That is why Raise should have never been a responsibility given to specific DPS jobs in the game. This is a too heavy resposibility to give only to specific jobs outside of healers. It's better that all party members carry it equally, maybe in the manner of using specific items that can be crafted or bought with GC seals or whatever, with cooldowns high enough that allows only one use for each player, same range of the spell, instacast, oGCD. Having 8 raises plus the original Raise spells pertaining to healers only are good enough for progression and the responsibility evenly distributed.

    This "Raise Mage" thing (for SMN and RDM alike) needs to end.
    Months ago in The Balance I talked about the concept of such a consumable combat-only raid item and called it a Phoenix Pinion to separate it from Phoenix down. Phoenix Downs and Pinions are an incredibly flavoursome Final Fantasy way to raise, it removes the vice grip if everyone can use them once per encounter, or once per long cooldown which effectively becomes once, sometimes twice per encounter. It even means if all healers and current-raise-casters are dead the run isn't over as a tank or anyone else could raise a healer to help recover.
    (6)
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