That is why Raise should have never been a responsibility given to specific DPS jobs in the game. This is a too heavy resposibility to give only to specific jobs outside of healers. It's better that all party members carry it equally, maybe in the manner of using specific items that can be crafted or bought with GC seals or whatever, with cooldowns high enough that allows only one use for each player, same range of the spell, instacast, oGCD. Having 8 raises plus the original Raise spells pertaining to healers only are good enough for progression and the responsibility evenly distributed.
This "Raise Mage" thing (for SMN and RDM alike) needs to end.