No. I may call it reparations in jest, but there is a very real dps penalty that the Shadowbringers version of summoner incurs.
Consider a fight like ucob where the boss constantly disappears and becomes unattackable. If aetherflow came off cooldown just as it happened, you could still use it and just save your aetherflow charges and trances for when the fight resumed. Now think about what happens in the current system if something like firebird trance comes off cooldown at the same point. If you use it now, you'll basically waste it because there's nothing to hit, but if you hold it, you will delay all subsequent trances for the rest of the fight. This is a massive loss to flexibility and adaptive play and it has a real impact on dps. A summoner that got, say, 7 uses of dreadwyrm trance and bahamut in the old system, might only get 6 now in the same fight if timings are unkind. This is not about being petty or taking revenge, it's a real dps loss, how is the job being compensated for this?
If you slapped current potency numbers onto Stormblood summoner's rotation flow, oh boy then we'd all see what summoners outdamaging black mages really looks like. It'd be the seventh umbral calamity for blms all over again. If you don't like the idea of summoner putting out strong numbers, take solace in the fact that it's more like the other way around, their flawed design is keeping these numbers in check.