Didn't change a thing for lalafells they still look the same wearing it.I'm happy about getting a 2B butt.
Our own asses are too flat and are not very flattering when wearing certain gear, like Zidane's pants... >->
And yes, I know its locked to the gear set but I still happy to get just that and plus it proves our models can potentially be upgraded.
Praise Yoko Taro!
For better or worse, Shadowbringers is very much pandering to a new audience entirely. Everything, thus far, has been dumbed down or simplified, be it the jobs themselves, Savage or crafting. That isn't to say some changes weren't welcomed or the expansion wasn't good. Quite the contrary, especially in regards to the latter. But there is no question the game is more heavily catering towards attracting new players over maintaining existing ones.I've been playing for about 6 years and I've seen this game go through many patches. a lot of the changes have been for the better, but sometimes I have to ask 'why?'. this is one of those times where I wonder why certain things are being changed. there's a saying that goes 'if it ain't broke, don't fix it',I feel they attempted to fix things here which were not broken. i'm not entirely unhappy with everything, there is a lot of stuff i do like, but i'm starting to feel like the game is pandering to certain type of player. it's not something that's easy to pinpoint, it just feels wrong is all.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Well they buffed all jobs, only monk and black mage got nothing, so even dragoon does more damage than monk now. Makes no sense to me, a job that gives crit and a teather, besides they nerfed anatman's opening. It's like they said okay monk was top dps so we are just gonna gut him and buff all others while not solving any of the monk problems. So not very happy with the patch, although I feel like smn got some deserved buffs but machinist needs a lot more dps than what's doing right now.
Sigh...Well they buffed all jobs, only monk and black mage got nothing, so even dragoon does more damage than monk now. Makes no sense to me, a job that gives crit and a teather, besides they nerfed anatman's opening. It's like they said okay monk was top dps so we are just gonna gut him and buff all others while not solving any of the monk problems. So not very happy with the patch, although I feel like smn got some deserved buffs but machinist needs a lot more dps than what's doing right now.
No, it doesn't. Dragoon was buffed because Monk was already overpowered and SE tries to avoid nerfs at every opportunity even if it would be the more sensible choice. 1.7% buff doesn't put Dragoon anywhere near toppling Monk. With that said, I'll point out Monk does have Mantra which is utility no other melee can offer. Even with it being nerfed, it's still quite useful.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Have you checked fflogs 99 %? I guess you haven't... dragoon does slight more rdps damage then monk. As does smn, blm and sam. And monk still has 2 useless skills laying there, add that to anatman's being a gcd now plus dragoon getting personal dps buffs oh and the mantra nerf. While dragoon has a much better rotation and the job feels better to play, monk on the other hand has so many problems that the way they solve it is by giving it more dps. I'm not very happy... at all.Sigh...
No, it doesn't. Dragoon was buffed because Monk was already overpowered and SE tries to avoid nerfs at every opportunity even if it would be the more sensible choice. 1.7% buff doesn't put Dragoon anywhere near toppling Monk. With that said, I'll point out Monk does have Mantra which is utility no other melee can offer. Even with it being nerfed, it's still quite useful.
Been here since beta v1 in 2010, I know they can do better. There is nothing wrong with holding them up to already established standards especially when the storyline of this patch dropped the ball so heavily when it came to story across the board. Sorry for not being a apologist for SE like so many ppl think we should. Criticism isn't always a bad thing. But blowing rainbows up someone's bottom because you are blinded by fandom, definitely is. Why would anyone improve or even hold constancy if they were given a free pass on everything they did, regardless on how poor the quality of that thing is. Plus who said I hate every aspect of this game? I wouldn't have been here so long if I did. Jumping to conclusions is fanboy chapter 1 I know, but dang you went there fast.
"just leave then!" to any criticism of a single patch in a game is about is silly of an answer as you can get. At least take the time to build a decent argument and put at least minimal effort into creating a dialog. If you can tell me why the second half of the msq is in any way good story telling, relevant to the msq instead of a side quest line, which is frankly where it should have been, or even well written, I would love to hear it. Please, the stage is yours, give me your analysis of the events of the second half of the msq. And be sure to defend your thesis.
Last edited by AnimaAnimus; 11-01-2019 at 03:48 AM.
MSQ was fun, the raid not so much because I have no idea what is going on there storywise. I enjoyed the pixie tribe introduction quest and have yet to finish the daily quests. The side quest with F'lhaminn was also very well done and emotional. Was a nice nod to 1.0 players as well. Would like to see more of those quests that flesh out side characters ^^
Have you? Because the only fight Dragoon has a noticeably lead—or even a lead, period—is Titan as of 5.1. Bear in mind, this is with only 27 and 13 uploads, respectively. That is far from enough to accurately determine an average, especially when the better players aren't regularly clearing Savage any longer. I won't deny Dragoon plays better but that is a separate argument. Monk has better utility than Dragoon, thus them being closer in damage makes sense. As for the remaining jobs you mentioned, Black Mage and Samurai should beat Monk. Hell, Samurai has been a meme since its inception because it's the selfish melee equivalent that couldn't ever parse ahead of its utility based counterparts. Summoner is the one stand out yet one could argue it, too, should be ahead (or at least comparable) because outside of Raise, it offers very little. That said, the fact it's fighting Black Mage for top DPS and utterly annihilating Red Mage is a problem with how poorly balanced Shadowbringers has been overall.Have you checked fflogs 99 %? I guess you haven't... dragoon does slight more rdps damage then monk. As does smn, blm and sam. And monk still has 2 useless skills laying there, add that to anatman's being a gcd now plus dragoon getting personal dps buffs oh and the mantra nerf. While dragoon has a much better rotation and the job feels better to play, monk on the other hand has so many problems that the way they solve it is by giving it more dps. I'm not very happy... at all.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That's interesting, the biggest gate for new players has always been the ARR wall of fetch quests and slow, boring combat at low level. Anyone I've ever recommended the game to, who later decided it wasn't for them has given the same complaints. You even see people in novice network or shout trying to encourage the new players to stick with it, promising it will get better later.For better or worse, Shadowbringers is very much pandering to a new audience entirely. Everything, thus far, has been dumbed down or simplified, be it the jobs themselves, Savage or crafting. That isn't to say some changes weren't welcomed or the expansion wasn't good. Quite the contrary, especially in regards to the latter. But there is no question the game is more heavily catering towards attracting new players over maintaining existing ones.
If they want to focus on bringing new players in I think they missed the mark.
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