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  1. #21
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vitreus View Post
    Snip
    I have held to this line of thinking since Shadowbringers came out, and I maintain that even though I feel like the changes have at least made the job playable, but still not in a really good state. It's funny as my two favorite job occupies both extremes in this issue of developers and the addition or removal of mechanics. With Bard, it feels like my class was gutted, too much of what made it what it was got completely ripped away and now it just feels very bland with no true identity. It's the exact sort of thing every player fears with a new expansion comes out. But with Summoner, it's the other way around, and we see what happens when a class doesn't get carefully pruned of bad or dated mechanics over time as new and interesting things are added in. So instead of a class with no identity that feels baren, we have a class that feels like it has too many identities and feels stuffed and bloated.

    I don't want a rework right now truthfully. That is something that should occur during an expansion launch. The only changes I feel the job needs at this point besides number balancing (which should be something that occurs every major patch anyway), is just the severing of whatever invisible leash that attaches our Demi's to their summoner, and a way to gain aether stacks when their are no available targets, so that downtime doesn't feel so awful. Those two there will at least make the job feel in a state where I can be content to play it out over the expansion.

    That being said though, none of this replaces what the job truly needs, which is a 100% true top down rework of the job's core mechanics (truthfully, it isn't the only job that needs it, looking at you MNK and AST). Dot mage, pet mage, summon mage, aetherflow mage, Trance mage etc... etc... The line has to be drawn and it's time to start cutting out some of this excess on the jobs mechanics. Something has to go, and as the aetherflow system and the egi's are the primary pain points for most summoners, those two seem like the most likely sacrifices to be made.
    (0)

  2. #22
    Player
    Oxyy's Avatar
    Join Date
    May 2019
    Posts
    3
    Character
    Oxyy Genn
    World
    Tonberry
    Main Class
    Summoner Lv 80
    I think they already copied that Aether point from Warlock already just make us a Dot mage with the SMN gimmick, make our pet do AOE, Single burst(burn phase), Sustain(buff our dot, long fight).
    (0)

  3. #23
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nemekh View Post
    That's actually the dog of my old friend, SemJay. Qoppa was a good pittie.
    Really? That's quite a coincidence, just googled the image and thought he looked hilarious. RIP Qoppa.
    (1)

  4. #24
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    We all knew it was coming. Right on time to get warmed up to the changes before ultimate as well, as I said it would be.

    Welp, BLM got to be the good caster for one raid tier. I suppose I'm content with that... it was nice.
    (2)

  5. #25
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Constantly trying to rebalance just because of the ridiculousness that is having raise on selective classes is stupid and why I disagree with this white knight approach to game balance.

    We're never going to get anywhere if the narrative constantly flip-flops between "raise is not that valuable so Black Mage is just too strong right now" and "raise is such an advantage that Summoner is doing too much damage." We're just constantly going to be at each other's throats.

    The developers will handle balance the way that they choose to do it, but demanding some sort of change to how combat raises are applied is definitely something we can influence and I think it'd be more productive to focus on that issue. You can even see proof of that with this patch where Monk did not receive any damage nerfs or nerfs of its personal utility like Riddle of Earth but Mantra was cut in half because it simply was too good of a group ability to have on one melee class.

    Personally, I think the best solution to raise would be to remove it from Summoner and Red Mage and bring it back as an equip-able role action that comes with a % based damage penalty to all actions if equipped. Literally turn it into training wheels that you can turn on and off when you need it, therefore no caster class is singled out for that utility and groups of all skill levels can choose whether or not they want to use it.
    (4)

  6. #26
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShadowNyx3 View Post

    Personally, I think the best solution to raise would be to remove it from Summoner and Red Mage and bring it back as an equip-able role action that comes with a % based damage penalty to all actions if equipped. Literally turn it into training wheels that you can turn on and off when you need it, therefore no caster class is singled out for that utility and groups of all skill levels can choose whether or not they want to use it.
    That's actually a really neat idea.
    (0)

  7. #27
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    354
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Since it seems this is all figured out already and doesn't need actual testing. What is the exact damage increase on SMN?
    (0)

  8. #28
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zerathor View Post
    We all knew it was coming. Right on time to get warmed up to the changes before ultimate as well, as I said it would be.

    Welp, BLM got to be the good caster for one raid tier. I suppose I'm content with that... it was nice.
    While I have no reason to disbelieve the people doing the work, I still want to see some some data first.
    (3)

  9. #29
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by aiqa View Post
    Since it seems this is all figured out already and doesn't need actual testing. What is the exact damage increase on SMN?
    The OP doesn’t have data. He’s just crying for a change to promote his website and beat its chest to get attention. Let it play out
    (5)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AbelArchaniEA View Post
    Little dramatic and pre mature on day 1
    If you have the potencies and can chart the ideal timings, you have the numbers.
    (6)

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