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  1. #31
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by aiqa View Post
    Since it seems this is all figured out already and doesn't need actual testing. What is the exact damage increase on SMN?
    The OP doesn’t have data. Its just crying for a change to promote his website, podcasts, and beat its chest to get attention. Let it play out
    (8)

  2. #32
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If you have the potencies and can chart the ideal timings, you have the numbers.
    It’s claiming that SMN is too powerful. It doesn’t have the data for all the other classes as it relates to how it is affected in content. It’s too early ave is premature. Stop crying wolf on day 1 changes
    (1)

  3. #33
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    You write that as if things haven't been paid attention to with projected gains for all the other jobs, or lack thereof where applicable. I'd like to mention to you, that The Balance is a group effort where all of the mentors are in contact with one another. We have several people dedicated to each job and each worked hard on projecting overall increases, many of which were made into Kupobot commands for the community to request if they were curious, whether it was DNC or BRD having a ballpark increase of @ ~3.5%, MCH at ~4-6%, RDM increasing at ~800 RDPS at BiS minimum with party and synergy buffs accounted for, the penalties of MNK no longer being able to do the Anatman opener (beyond Aya trying to break it with slidecast face pull methods), etc.

    All of the job rotation models aren't hidden beyond the personal ones as people try out their own ideas and make sure they are sane enough before sharing them further. All jobs have been combing through their data, comparing and correcting models before with the preliminary notes, and afterwards once having the changes in hand and being able to ascertain. Hell, with Summoner those of us who work on the TC have been doing so with hours of testing against the dummies just to have pet AI play nice, which is leading us to discover certain opening timings working better than others, a group collaboration effort for all regions thanks to our decision to bring on the likes of Miyabi and Everiorio from Japan.

    The OP could have listed all of what was discussed, at least on that I'll concede, I can update it further with the information I've kept in mind and perhaps taken for granted, however, let me emphasise why it was important to bring up early after immediately observing caster scaled melee pet damage.

    Summoner was projected to have some of the largest % gains among all jobs receiving adjustments, before accounting for synergy and the party % buffs. When we discussed it, the floor increase was + ~6% overall assuming the worst-case pet scaling where nothing changed and melee pets remained as is. This was already eclipsing the projected gains of jobs with similar total raid DPS contributions - that is RDM and Ranged wherein our slice of job balance relative to one another we were actually pretty damn well balanced, it was the top end that was out of place. Now consider that the upper end of this projection was >= 10% for the caster scaling case before further accounting for party% buff (which, at least, pets do not benefit from) and raid synergy which Summoner benefits from tremendously, even more so from all the rotational and potency changes. This is the current reality. Now consider what would have been if they had been bumped up to literal player potency, Summoner would be the highest performing job in the game without a shadow of doubt and was why I was certain player pet scaling was not the end case, but that they would opt for standardised ACN/SMN pet potency across the board.

    Ranges have to be used for SMN projections because it is by far the most awkward job to model accurately for damage because of pets. Everything else about the job's rotation is simple to account for. Pet AI and pet calculations when the end scaling isn't yet confirmed (but at least now has been), not so much.

    I would mention another part of my work which deals precisely with all historically uploaded data and what prompted Kihra to start with more statistical metrics on his own website, however, you're under the belief that it's just a clamour for attention and traffic (when I haven't even uploaded the podcast yet as it was several hours, nor linked to specific sites beyond what's in my signature for SMN and general game TC for all to make use of). The historical data is there both on his website and mine, just as job use metrics also are and how that trends over each day thanks to the data crunching through the API.

    Players are already starting to see how close SMN is to BLM now with more typical factors. How much higher it is to other jobs that were increased, like Hinoka, one of the game's current leading RDMs, mentioning his co caster SMN player and friend of mine Kefka's Laugh, had more total damage dealt in Eden savage even with accounting for Kefka's 1 death and 25% weakness. It takes such a sheer base lead for that to happen even with strong outlier RNG. Although one other potential bug relating to that is people noticing that their gauge states are persisting through death, which was not mentioned in the patch notes and not how SMN gauges have worked since 4.0 release.

    Last time before the expansion was released, people would make comments about our lack of data, that we need to wait and see how things would be. Things became just how we projected in terms of how the job would play, and even worse in terms of damage projections because not in any timeline did we anticipate Ifrit no longer doing "attack" autos.

    Now it's the same story, where people insist on waiting to see how things shake out because how could we possibly be able to use previous trends and accurate models for jobs to be able to forecast where things will end up. These things have been worked on for years, just as TheoryJerks/Allagan Studies had solved and since updated/refined the damage formulae for all jobs so that we could have these accurate job sims in the first place. This commentary about SMN being too strong is coming from several of us among the Theorycrafting scene, not only myself.

    If the rest of us and I in the know are wrong, then we can eat our words. Are you prepared to do the same?
    (22)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  4. #34
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by AbelArchaniEA View Post
    The OP doesn’t have data. He’s just crying for a change to promote his website and beat its chest to get attention. Let it play out
    I don’t play SMN, nor am I a theorycrafter—so I have no comments to make with regards to the math behind what Nemehk is saying. But you do realize that you’re talking to one of the leading theorycrafters for SMN, right? Do you really think he’d come here to “cry for attention” just for the sake of crying for attention? The theorycrafters that post on the official forums do so to bring to light numerical problems with the jobs—not to attention-seek.
    (13)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #35
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    354
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    So if I read it that correctly, we can expect SMN dps to increase by more than 10%?
    (0)

  6. #36
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nemekh View Post
    Snip
    Here is the problem though. The moment 5.0 drop, the SMN community was in an uproar because the job went from being one of the top tier DPS to middle/lower end of the scale. So what has changed in your mindset from 4.5 to now that makes you want a DPS nerf? Personally I was okay with SMN being mid level DPS but SMN community clearly wasn't.

    The Egi damage scale greatly increase SMN overall damage but that isn't a bad thing, in fact many including myself considered it broke prior to 5.1. SMN is a pet job so it's pet should account of a large sum of dps, more so now that we are required to command the pet rather than the old method of leaving it on sic. It still isn't a one to one ratio with Summoner but it's a hell of a lot better than it was with people saying the only point to push EA1/2 was to proc R4.
    (4)
    Last edited by Dyvid; 10-31-2019 at 11:17 AM.

  7. #37
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Repeat of 4.0 SMN again. I think the single target damage is way too strong that it overshadow BLM and RDM. But its trademark caster AoE dps is still one of the worst in the game for DPS.

    I wouldn't mind if SMN got a bit less single target damage in exchange for AoE because that's the damage it should have but doesn't.
    (1)

  8. #38
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dyvid View Post
    Here is the problem though. The moment 5.0 drop, the SMN community was in an uproar because the job went from being one of the top tier DPS to middle/lower end of the scale. So what has changed in your mindset from 4.5 to now that makes you want a DPS nerf? Personally I was okay with SMN being mid level DPS but SMN community clearly wasn't.

    The Egi damage scale greatly increase SMN overall damage but that isn't a bad thing, in fact many including myself considered it broke prior to 5.1. SMN is a pet job so it's pet should account of a large sum of dps, more so now that we are required to command the pet rather than the old method of leaving it on sic. It still isn't a one to one ratio with Summoner but it's a hell of a lot better than it was with people saying the only point to push EA1/2 was to proc R4.
    Was that really the issue though? I came back from like 5 months away from the game for Shadowbringers and managed to rejoin my static to fulfill the Caster role (luckily/unluckily I got moved to tank because of irl stuff with one tank, so I could play a more comfy role/job) and SMN is what I decided on because it seemed cool and brought combat rez for prog and while I was reading through guides and forums and Balance discord most of what I saw was how clunky or like overly involved(?) it was with its buttons where you're weaving at like every part of your rotation. Maybe the complaints about the DPS was because the numbers didn't fully justify just how much you had to do on the job? Which I can understand, if you're having to do gymnastics on your keyboard to keep maximum uptime and you look at your DPS and you're like 'Is that really it?' it can be kinda disheartening.
    (0)

  9. 10-31-2019 05:46 PM

  10. #39
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Darsien View Post
    I'm sure it shows.

    Jab aside, the issue came from SMN being so heavily outclassed by BLM that the caster slot was no-contest going to BLM. It feels really s*** when your job is so heavily outclassed that you are half-trolling if you bring it. Believe me, I played BLM in Deltascape. I know the feeling. Sure, in casual content land that thought probably doesn't cross your mind. But the fact of the matter is that doing 1k+ more DPS made clearing drastically easier. It's like you passively use a Melee LB3 because you switched a job stone. That's not an ok balance situation. That's hopefully been fixed with 5.1. But ya. People weren't ok with the HUGE balance discrepancy. No one should be.
    Thankfully, with the exception of RDM (and MNK) not giving a benefit to BLMs, it is possible to run a double caster comp and be viable in all content. The devs just need to fix that, fix balance on RDPS (assuming it wasn't fixed already), and then it won't be a "caster slot" so much as "melee, dps, caster, greedy."

    Tangential, yes, thought about mentioning it anyways.
    (1)

  11. #40
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Poppet View Post
    Repeat of 4.0 SMN again. I think the single target damage is way too strong that it overshadow BLM and RDM. But its trademark caster AoE dps is still one of the worst in the game for DPS.

    I wouldn't mind if SMN got a bit less single target damage in exchange for AoE because that's the damage it should have but doesn't.
    yep..., during early 4.0, Smn got too buffed, Smn was ahead of Blm.. (and more mobile + had a rez)

    that buff got a few players back on Smn (who left for Rdm), ..
    in 5.0 might get some back from Blm

    ... than a patch later in 4.0, Smn got a slight nerf and was in a good position, expect 5.0 Smn also to get a slight nerf and end up in a good position..

    ... but agree, Smn should remain resp. become again the "aoe" (caster) king..
    (0)

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