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  1. #1
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Constantly trying to rebalance just because of the ridiculousness that is having raise on selective classes is stupid and why I disagree with this white knight approach to game balance.

    We're never going to get anywhere if the narrative constantly flip-flops between "raise is not that valuable so Black Mage is just too strong right now" and "raise is such an advantage that Summoner is doing too much damage." We're just constantly going to be at each other's throats.

    The developers will handle balance the way that they choose to do it, but demanding some sort of change to how combat raises are applied is definitely something we can influence and I think it'd be more productive to focus on that issue. You can even see proof of that with this patch where Monk did not receive any damage nerfs or nerfs of its personal utility like Riddle of Earth but Mantra was cut in half because it simply was too good of a group ability to have on one melee class.

    Personally, I think the best solution to raise would be to remove it from Summoner and Red Mage and bring it back as an equip-able role action that comes with a % based damage penalty to all actions if equipped. Literally turn it into training wheels that you can turn on and off when you need it, therefore no caster class is singled out for that utility and groups of all skill levels can choose whether or not they want to use it.
    (4)

  2. #2
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShadowNyx3 View Post

    Personally, I think the best solution to raise would be to remove it from Summoner and Red Mage and bring it back as an equip-able role action that comes with a % based damage penalty to all actions if equipped. Literally turn it into training wheels that you can turn on and off when you need it, therefore no caster class is singled out for that utility and groups of all skill levels can choose whether or not they want to use it.
    That's actually a really neat idea.
    (0)