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  1. #1
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    So anyway I have not read this entire thread. I logged on last night just to do main but looked at my crafter and the amount of skills gone from my hotbar was crazy..

    I have not done any crafting but a friend was telling me a little about it and was not happy.

    Steady hand gone? Does that mean crafting is more about RNG again?

    Everytime SE tries to make things harder they add RNG and their RNG stinks.

    I have not tried crafting but I hope this aint true.

    Crafting and main story is the only reason I still play and I hope they did not mess up crafting.
    (1)

  2. #2
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nashred View Post
    So anyway I have not read this entire thread. I logged on last night just to do main but looked at my crafter and the amount of skills gone from my hotbar was crazy..

    I have not done any crafting but a friend was telling me a little about it and was not happy.

    Steady hand gone? Does that mean crafting is more about RNG again?

    Everytime SE tries to make things harder they add RNG and their RNG stinks.

    I have not tried crafting but I hope this aint true.

    Crafting and main story is the only reason I still play and I hope they did not mess up crafting.
    Steady Hand is no longer necessary for the most part. The only skills that are basically boned without it now are Hasty Touch, Rapid Synthesis, and Patient Touch. For the time being, these skills are entirely unnecessary to use for max level crafting so the lack of Steady Hand has zero impact. All other skills that had lower than 100% of success have been changed to have 100% chance of success outside of Focused Touch and Focused Synthesis which require Observe to be used prior for 100% success (exactly how they worked last xpac).

    Basically once you get your action bars sorted you'll have to figure out new rotations (or find them on the forums or elsewhere). But once you have your new rotations figured out, it should be business as usual as far as HQ crafting goes. RNG is entirely circumventable just as it was prior to 5.1. This may change in the future, but I don't believe it will change beyond requiring us to take advantage of good/excellent procs intelligently.
    (1)
    Last edited by Nicodemus_Mercy; 10-31-2019 at 03:45 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  3. #3
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    Steady Hand is no longer necessary for the most part. The only skills that are basically boned without it now are Hasty Touch, Rapid Synthesis, and Patient Touch. For the time being, these skills are entirely unnecessary to use for max level crafting so the lack of Steady Hand has zero impact. All other skills that had lower than 100% of success have been changed to have 100% chance of success outside of Focused Touch and Focused Synthesis which require Observe to be used prior for 100% success (exactly how they worked last xpac).

    Basically once you get your action bars sorted you'll have to figure out new rotations (or find them on the forums or elsewhere). But once you have your new rotations figured out, it should be business as usual as far as HQ crafting goes. RNG is basically circumventable. This may change in the future, but I don't believe it will change beyond requiring us to take advantage of good/excellent procs intelligently.

    So they basically up the success rates of some of them.
    Sounds like they made crafting easier which it did not need to be either.
    I mean I crafted to 80 with level 70 gear which means it was already to easy.

    I also noticed the specialist actions gone?
    I always used initial preparations and reflect.
    I did not see them..
    (0)
    Last edited by Nashred; 10-31-2019 at 03:51 AM.

  4. #4
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nashred View Post
    So they basically up the success rates of some of them.
    Sounds like they made crafting easier which it did not need to be either.
    I mean I crafted to 80 with level 70 gear which means it was already to easy.

    I also noticed the specialist actions gone?
    I always used initial preparations and reflect.
    I did not see them..
    They didn't exactly make it easier to craft endgame really. At least it doesn't feel any easier (or harder) than it did before.

    If anything changed it's that they made it easier to level a crafter and the elimination of cross-class skills allows those who only wish to focus on a single crafting job to be as effective at making stuff as someone who is an omni-crafter with all jobs maxed. Obviously non omni's are going to have to rely on other crafters for certain materials, but they aren't incapable of making the same crafts at the same degree of ease as an omni-crafter since cross class is no long a thing.

    As for Steady Hand, you basically had 100% with most skills once you had Steady Hand. It basically became a "must have" skill and you didn't use certain skills without it if you had a choice. Case in point, Hasty Touch, Rapid Synthesis, and Patient Touch won't be used by anyone now except out of desperation with the removal of Steady Hand. The only real difference the removal of Steady Hand really makes is a) less steps required and b) less cp spent to make a craft. With that said, we also lost Comfort Zone so whatever gains we might see in cp from no longer needing to use Steady Hand are not going to be as impactful since we no longer gain CP from Comfort Zone.

    As for specialist actions... well there's only one now: Careful Observation. This works just like Observation except it costs 0 CP and it suspends your buffs during its use so you don't lose any steps. It can only be used 3 times per craft and it has a reagent cost. The benefits to this are a) you can use it to skip a "poor" state after an "excellent" without wasting any buffs like Great Strides, and b) you can use it to fish for "good"/"excellent" procs to either pump up a Byregots to ensure HQ, or get CP with Tricks of the Trade at a critical juncture.

    Reflect is now a skill every crafter has and it has changed slightly. It applies the Inner Quiet buff AND 3 stacks now but can only be used on the first step. So now you have to choose between Reflect, Muscle Memory, or Trained Eye as your opener.

    Ultimately, now that I have my new rotations down, crafting feels the same as it did prior to 5.1... for now at least. Things may feel different when the Ishgard crafting content becomes available and/or new tiers of crafts become available.

    While not directed at you specifically Nashred, in case it wasn't already apparent to everyone, "skill based" crafting is not possible in FFXIV. Once someone has the requisite stats, has figured out the ideal rotation, and that info spreads, that's it, crafting is figured out. I'd say its more accurate to call FFXIV "Gear and Information Based" crafting, as the more informed you are, and the better your gear is, the easier crafting will be for you. RNG does not make crafting "skill based" and in the case where it isn't possible to guarantee a HQ result, its more of a "persistence based" crafting system as those who are willing to keep at it through multiple failures to get that one successful HQ will rise above those that won't stick it out. So far we are still in the realm of being able to guarantee HQ... in many cases without needing any HQ mats if our stats are high enough.
    (4)
    Last edited by Nicodemus_Mercy; 10-31-2019 at 08:00 AM.

  5. #5
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nashred View Post
    So they basically up the success rates of some of them.
    Sounds like they made crafting easier which it did not need to be either.
    I mean I crafted to 80 with level 70 gear which means it was already to easy.

    I also noticed the specialist actions gone?
    I always used initial preparations and reflect.
    I did not see them..
    Reflect is now Lv69, and it is definitely there. It's a "First Action Only" skill, so you essentially choose between it and Muscle Memory now as your first action.
    (0)