Quote Originally Posted by Luna_K View Post
I think some dungeons need more tank stops. areas where you need to defeat the enemies before you can continue. too many times I've had a tank pull literally everything, wipe, then get mad a the healer and dps. some even leave after the wipe. why are you trying to speedrun the game? are we really saving time if we wipe cuz you had to pull everything? I've had ppl say they have a raid or something to get to in like 2 min, and I'm like 'why did you even que for a dungeon then?". sry for the rant, but I come across too many ppl who seem to be determined to not want to enjoy the game.
I had a run where the newbie tank did a huge wall-to-wall, without his tank stance on, and died because I had to be careful with casting so I wouldn't steal aggro and have everyone die. After I rezzed him he turned his stance on and the rest of the dungeon had no troubles... yet he blamed ME for his ignorance at the start of the fight... It was in ARF.