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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reynhart View Post
    Three paths, you don't know which one leads to the exit, what do you do ?
    Choose one and go with it. However, you do understand that multiple layouts are essentially a different dungeon that would have to be designed and tested. That is not likely to happen with the game's restrictions. Unless we want less dungeons overall.

    You have one cell that's not directly into your path, and it roughly the same time to get than read the hint in Sastasha. It's not a big deal.
    I never said it was. That doesn't change that it makes players divert from the linear path and that's the point.

    h, great, we have two...and over 50 linear dungeons...who are we to ask for a different balance between the two ? But I wonder what you have in mind when you mention "puzzles"...
    Yes, two. With 300 floors to get through between them and incentives to run multiple times. There's also a good amount of strategy involved to clear these guys. Expecting anything like that to progress the MSQ just isn't going to happen ever.
    (4)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gemina View Post
    Choose one and go with it.
    Exactly.
    Quote Originally Posted by Gemina View Post
    However, you do understand that multiple layouts are essentially a different dungeon that would have to be designed and tested. That is not likely to happen with the game's restrictions. Unless we want less dungeons overall.
    Like you said, they already have a system to generate random dungeons. It's not like the predetermined layout have such a great design that random map would make a big difference.
    Quote Originally Posted by Gemina View Post
    I never said it was. That doesn't change that it makes players divert from the linear path and that's the point.
    Like I said, as much as the hint in Sastasha. And "linear" doesn't automatically means a direct corridor, but simply the same single mandatory path.
    Quote Originally Posted by Gemina View Post
    Expecting anything like that to progress the MSQ just isn't going to happen ever.
    Basically, a MSQ dungeon could be the size and design of 2-3 floors of Deep Dungeon, and it would be more interesting than what we have now. And you'll run the expert dungeons far more than you would PoTD of HoH.
    Quote Originally Posted by Vulcann View Post
    i mean its great on paper (or pen and paper) but as others and I have said once people find the "optimal" path if anyone deviates from that path or doesn't know that path they will be berated and kicked from groups.
    Why are people so adamant that there must be an "optimal path" ?
    (0)
    Last edited by Reynhart; 10-30-2019 at 08:14 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #3
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    Why are people so adamant that there must be an "optimal path" ?
    Because modern mmo players are very impatient, and the dungeons need to be able to be hurried through. People don't play the games to enjoy playing the games anymore; they play for the 'end game.' The rest of the stuff only matters because they have to do it to optimize their end game play. I'm honestly surprised there isn't an MMO called 'End Game The MMO' that starts everybody at max level with 'raid ready' gear and that consists of only 'raids' with no story or plot or any of that superfluous stuff that just gets in the way of grinding raids.
    (3)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TheRogueX View Post
    Because modern mmo players are very impatient, and the dungeons need to be able to be hurried through.
    They are like that only because you allow them to. As long as the game would keep a fair reward system, people would still play it if they like the gameplay, world, etc...
    (2)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.