Quote Originally Posted by Reynhart View Post
Three paths, you don't know which one leads to the exit, what do you do ?
Choose one and go with it. However, you do understand that multiple layouts are essentially a different dungeon that would have to be designed and tested. That is not likely to happen with the game's restrictions. Unless we want less dungeons overall.

You have one cell that's not directly into your path, and it roughly the same time to get than read the hint in Sastasha. It's not a big deal.
I never said it was. That doesn't change that it makes players divert from the linear path and that's the point.

h, great, we have two...and over 50 linear dungeons...who are we to ask for a different balance between the two ? But I wonder what you have in mind when you mention "puzzles"...
Yes, two. With 300 floors to get through between them and incentives to run multiple times. There's also a good amount of strategy involved to clear these guys. Expecting anything like that to progress the MSQ just isn't going to happen ever.