lol, ironic post from you. I've already said offering advice is fine, but not everyone is going to want it. Go ahead and kick new players for not obeying you if you want, but you'll likely eventually get reported.
Again, it's casual content for casual players. The fact that it might occasionally take an extra 10 minutes because people are new/casual is why you're getting roulette rewards and new player rewards. So, suck it up.
I haven't done any 70+ content yet, so maybe it's more difficult. Since trusts are an option then new players can just do those if they want to have fun anyways.Sorry, homie, but if i have to tell you to AoE or the basics of your rotation more than once in a level 75 dungeon more than once you're getting the boot. And if youre wearing terrible gear itll be the swiftest, most silent kick in the midwest. "Well, there wasnt a wipe," is an awful justification for being a bad party member.
I have tons of patience for new players. That patience starts wearing mighty thin at level 60 and up.
In everything I've done, however, it hasn't mattered. It's like a 10-15 minute difference at worst if the DPS don't know what they're doing, and you still never wipe. I've not yet seen a reason to care much that a new player wasn't taking it all super seriously.
Also, hit my post limit. Take care everyone.
Vidu, may as well address your last post.
1) That's fine; if everyone's polite about it then it's not much of an issue. Problem is that "play my way or you're gone," people tend to not be able to stop themselves from picking a fight in chat.
2) You don't get that many new players because comparatively speaking there aren't as many. Also, I'm talking about leveling and MS roulettes mainly, which are the ones specifically to help new players.
3) Like I said, you're not carrying anyone that is participating. The dungeons are easy enough to clear with a "just for fun," attitude, so you tryharding your way through it isn't really carrying anyone. You're saving them a little time, which is nice, but not necessary.
4) That's cool, I was kind of hoping this game would eventually get challenging. The casual story is fun, but the gameplay does get boring. I'm kind of surprised they would make the trusts weak, though; I assumed they were the casual option. That's a shame for new players; guess they're stuck with you and you with them. It really is a shame that there's no way for casual players to enjoy the story without dealing with people like you, and vice versa.
5) Yea, once you get past the story and start running level 80 content you're no longer new. People who continue on with that content likely intended to play seriously, and should know what they're doing.
Yep, doesn't matter how long it takes, as long as it can be cleared with casual play.But for someone whos only playing for fun it shouldnt really matter that they might take 50 instead of 15 minutes, that they wipe a couple of times or probably have to re-try the whole thing... right? They're just playing for fun, after all.
I honestly wouldn't care if the whole game was more difficult and took longer. Problem is that it's not difficult, AT ALL until you get to Savages/Utlimates/etc. Pretending you need to be on top of people, antagonizing and pushing them, in what is one of the easiest games I've ever played is just absurd. I mean, if it felt like it was even possible to fail these dungeons I might see your point, but you're all just being ridiculous. There's NO reason to not let people just have their fun in the faceroll parts of this game.