Quote Originally Posted by Lemuel81 View Post
With the limited time I had, going through the abilities and resorting my hotbars, crafting became less appealing to me. Normally people do not like change, but it is what actually changed has me concerned. One being Steady Hand I and II. So by the looks of it, RNG is going to suck even more (thanks for removing Reclaim SE, wtf, seriously?) But you kept the fail rates of a lot of abilities. Imo you pretty much destroyed macro crafting, or at least butchered the effectiveness. Now I admit macro crafting prob did become a little too OP, I will admit it. But it kinda screws the easier recipes. For high end (master+) recipes, no one should be able to use a macro and have a good chance imo, but that is not what really got destroyed here.
You should spend a little more time then. Because virtually all the abilities that had failure rates lost them in this patch. This was to compensate for the removal of Steady Hand, an entirely pointless ability that everyone was forced to use all the time.. so it needed to go.