Quote Originally Posted by Vaunhause View Post
I think a dungeon where there's multiple paths, which includes multiple ways to clear the dungeon would be cool. And depending on decisions through out the dungeon, it could change which path you have to take. Maybe a bit much for a normal dungeon, though. Maybe some sort of side content?

People would just always choose the quickest/easiest path and stick to it, regardless of the rewards. If people meet a disagreement, then someone is probably gonna get kicked.
So instead of multiple pathways leading to a different boss/reward, why not instead be different linear pathways per run. One run you go left, another run you go right. Clear times will always be the same (player skill excluded), but at least you'll be seeing more of a dungeon (maybe different bosses, too).

Kinda like Left 4 Dead 2, where the AI Director would close up some pathways and have you go down a different pathway (though the safe room would always be the same).