
Originally Posted by
Shurrikhan
Okay, so just a band-aid fix. That's fair, then.
I'd still prefer it be done a little differently (in a way that feels a bit more uniquely part of the Monk toolkit, specifically, through synergies and priorities therein), but I think we're be looking at similar scopes of change, at least. I'd need more, but not much more for within the expansion. By the next, though...
I feel like many of the Anatman changes are going to rely on some readiness to accept TK back into macrorotation, however. That, or TK's going to have to largely be scrapped and/or Anatman left redundant. Neither seems an acceptable outcome to me.
I feel we shouldn't be content with changes that still fail to make use of GL as a resource, and not just a (free) maintenance (non)mechanic, or at least double down on GL's maintenance aspects to make that an actual engaging part of play. Similarly, Chakra should feel like a more integral part of play instead of just RNG bonus damage, Perfect Balance should likely be smoothed just a bit (e.g. Chimera stance for first attack after ending), and our positional bonuses and concerns shouldn't be 70-80% just Leaden Fist; the ppm strength of that skill should be spread out a bit.