I'm not a Monk main, but I do like reading up on other jobs and getting insight on those who do main various jobs (as being a healer main, knowing how other people play their jobs helps me with my own), and I do want to ask: I've wondered about giving Monk attacks in each form that have no positional requirement but aren't AoEs. One Ilm Punch could be returned in this capacity, with maybe Touch of Death as well. Right now, Monk has the most positionals, and I understand that Monk does have 2 True North stacks and Earth's Reply which help deal with this (and 1 and a half bosses in high end raid have no positional indicators), but I look at something like Ninja which now has a grand-total of 2 Positional Requirements (with Trick Attack losing its positional tonight at the time of writing) and Dragoon and Samurai, while having many, does build up something with it (an upgraded combo starter and oGCDs) while Monk is just damage. Sure, this could bring back button bloat, as that's three more situational-use buttons, but, sometimes, you just have to hit the boss from undesirable positions. Anyway, I dunno if this would be good for Monk or not.

I know you're saying about making TK like Foul, but what about making Six-Sided Star like Raiden Thrust? Sure, that's more "homogenization", but the job with so many positionals would probably like something like this.

PS: With this Antaman (and now Meditation) optimization openers, SE will probably eventually adjust it so that those skills can only be used while engaged in combat. I dunno, I just think it's something y'all shouldn't get used to.