Quote Originally Posted by wereotter View Post
I didn't hate Anatman at the launch of 5.0, but I can recall things such as Doom Train savage where unless you had your GCD line up perfectly, you'd drop GL before you could take the AOE damage and trigger RoE. To me, it felt like a strictly better version of the Stormblood skill since it not only maintained GL, but also built it up during jump phases.... then the patch to Form Shift happened, and it's fair to say that every other skill, except maybe Six Sided Star for temporary disengagement (I feel like that skill should have a jump back as part of it) became redundant.

Monk is still the king of redundant and unuseful skills, even after all the pruning, and is due for a reworking. Hopefully 6.0 offers something bigger for monks now that they developers have been unchained from just skills that are there to help maintain Greased Lightning.
My reasoning for saying that Anatman was terrible as implemented wasn't because it wasn't superior to Riddle of Earth, it absolutely was. The reason it's terrible as implemented is because of how much worse it was than the buff upkeep skills for other Jobs for one of the shortest buff durations. Dragoon could refresh BotD with a hit of the button in Stormblood and the duration was extended in Shadowbringers (with the coming patch making it basically permanent), Black Mage could refresh Enochian with Transpose in Stormblood and got Umbral Soul in Shadowbringers which was even better, and Huton for Ninja is the longest buff in the game and it could be refreshed with Mudras twice over if the phase happened to take long enough for it to fall off. All of these allowed them full mobility and the only requirement was to hit a button. Anatman by comparison was needlessly restrictive for buff upkeep because it rooted you in place while you waited on a server tick on top of it being redundant with everything else in the kit that also existed for upkeeping greased lightning.