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  1. #1
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Looking over a lot of the messages, I saw a lot of good points about potential reworks. I feel like the primary 2 skills that need a rework are still TK and Anatman. Anatman because having it slow us down to get a proc goes against the identity of MNK which is to go really fast. TK because it's our strongest single hit in our kit, but it's counter-intuitive to our kit since it dumps GL but we want to keep GL forever. I already suggested changes to these so I won't restate them.

    I saw suggestions for the Fist Stances and I'm honestly kind of in the middle with them. I feel like they could be reworked into traits or something since pre-76(?) or whenever we get the Riddle of Wind trait we exclusively use FoF, then at that point FoW becomes relevant which doesn't make sense due to FoW just being a button to walk a little bit faster. That being said, I feel like GL4 should be a normal trait like the previous GL increases were and the stances should maybe be reworked to be competitive with one another and actually have various uses throughout a fight. Example: Increase FoF damage increase and change FoW to be a haste buff instead of a movement speed buff. This could make it to where you'd be in FoW outside of buff windows to get more skills/autos off but when buffs are about to go out you switch to FoF to increase your burst in that window. As for FoE, I literally have no idea since RoE covers that pretty solidly so honestly just remove it.

    For Six-sided Star I saw a couple suggestions as well. Personally I feel like it can be left the way it is if they rework Tornado Kick and Anatman. It's a useful skill to mitigate the amount of DPS you lose when you have to disconnect from a boss and it slowing the GCD isn't so overly annoying that it breaks the job. That being said, I feel like because we have Form Shift we don't really need SSS to refresh the GL timer so I would rather see SSS become an oGCD on like a 60 second CD that does a large bit of damage and grants a Chakra when used. It would increase out burst in buff windows and allow us another way to generate Chakra outside of RNG, which is something MNK desperately needs right now in my opinion.

    Another suggestion I saw was towards the number of Chakras we have and one person suggested having TK tie in with Chakra rather than GL and personally I wouldn't mind it, but I would prefer if each stay as is. With reworks TK becomes our reward for maintaining GL for x amount of time. The Forbidden Chakra should be our reward for getting Chakra. That said, I would like the 2 extra chakras simply because it would give an opportunity for another oGCD. I would personally like for it to be Touch of Death. Though maybe a 2nd DoT is a bit much and in that case just make it decent potency attack. Pretty much I want Chakra to be more than get 5 stacks, click TFC and nothing else. Having actual management with it would be neat and rewarding, imo.
    (0)

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I'm not a Monk main, but I do like reading up on other jobs and getting insight on those who do main various jobs (as being a healer main, knowing how other people play their jobs helps me with my own), and I do want to ask: I've wondered about giving Monk attacks in each form that have no positional requirement but aren't AoEs. One Ilm Punch could be returned in this capacity, with maybe Touch of Death as well. Right now, Monk has the most positionals, and I understand that Monk does have 2 True North stacks and Earth's Reply which help deal with this (and 1 and a half bosses in high end raid have no positional indicators), but I look at something like Ninja which now has a grand-total of 2 Positional Requirements (with Trick Attack losing its positional tonight at the time of writing) and Dragoon and Samurai, while having many, does build up something with it (an upgraded combo starter and oGCDs) while Monk is just damage. Sure, this could bring back button bloat, as that's three more situational-use buttons, but, sometimes, you just have to hit the boss from undesirable positions. Anyway, I dunno if this would be good for Monk or not.

    I know you're saying about making TK like Foul, but what about making Six-Sided Star like Raiden Thrust? Sure, that's more "homogenization", but the job with so many positionals would probably like something like this.

    PS: With this Antaman (and now Meditation) optimization openers, SE will probably eventually adjust it so that those skills can only be used while engaged in combat. I dunno, I just think it's something y'all shouldn't get used to.
    (0)

  3. #3
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by inhaledcorn View Post
    I'm not a Monk main, but I do like reading up on other jobs and getting insight on those who do main various jobs (as being a healer main, knowing how other people play their jobs helps me with my own), and I do want to ask: I've wondered about giving Monk attacks in each form that have no positional requirement but aren't AoEs. One Ilm Punch could be returned in this capacity, with maybe Touch of Death as well. Right now, Monk has the most positionals, and I understand that Monk does have 2 True North stacks and Earth's Reply which help deal with this (and 1 and a half bosses in high end raid have no positional indicators), but I look at something like Ninja which now has a grand-total of 2 Positional Requirements (with Trick Attack losing its positional tonight at the time of writing) and Dragoon and Samurai, while having many, does build up something with it (an upgraded combo starter and oGCDs) while Monk is just damage. Sure, this could bring back button bloat, as that's three more situational-use buttons, but, sometimes, you just have to hit the boss from undesirable positions. Anyway, I dunno if this would be good for Monk or not.
    Mmmmm, I honestly wouldn't like it. Part of why I play MNK is because of the positional requirements. I'm forced to move and think about how the boss will move and adjust accordingly and doing an entire fight with no missed positionals feels amazing. Plus if they did that then we'd have yet another issue of skills overriding other skills. We currently have SSS, Form Shift, and Anatman that all kind of do the same job just in slightly different ways and it's annoying because it makes the skills feel less unique. So by introducing non-positional combo they'd override True North and Riddle of Earth and take up 3 spots on our hotbars. But yeah, I prefer MNK being the super fast, positional oriented DPS. It gives it an identity and makes it rewarding because they are direct DPS increases when compared to like SAM who wants to hit them for gauge but the DPS gain isn't as large as MNK. But I guess newer players find constantly having to hit positionals annoying and just wanna stand still and do damage, idk.

    As for SSS, idk, I feel like it would be neat to see it tie in since MNK is a martial arts class so hitting one combo leads into a more powerful 2nd combo, but idk. There's a lot they could do for it.

    For Anatman and Med I'm pretty sure you still have to be in combat to get the procs. If you didn't no one would be complaining about Anatman since we could just get to GL4 before the countdown starts then just spam form shift.
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  4. #4
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZyrinMisharuji View Post
    Mmmmm, I honestly wouldn't like it. Part of why I play MNK is because of the positional requirements. I'm forced to move and think about how the boss will move and adjust accordingly and doing an entire fight with no missed positionals feels amazing. Plus if they did that then we'd have yet another issue of skills overriding other skills. We currently have SSS, Form Shift, and Anatman that all kind of do the same job just in slightly different ways and it's annoying because it makes the skills feel less unique. So by introducing non-positional combo they'd override True North and Riddle of Earth and take up 3 spots on our hotbars. But yeah, I prefer MNK being the super fast, positional oriented DPS. It gives it an identity and makes it rewarding because they are direct DPS increases when compared to like SAM who wants to hit them for gauge but the DPS gain isn't as large as MNK. But I guess newer players find constantly having to hit positionals annoying and just wanna stand still and do damage, idk.

    As for SSS, idk, I feel like it would be neat to see it tie in since MNK is a martial arts class so hitting one combo leads into a more powerful 2nd combo, but idk. There's a lot they could do for it.

    For Anatman and Med I'm pretty sure you still have to be in combat to get the procs. If you didn't no one would be complaining about Anatman since we could just get to GL4 before the countdown starts then just spam form shift.
    See, that's why I wanted a real Monk's insight on the idea because, clearly, I am not. I have a hard time myself on the positions because my dps mains are Ninja and Dancer, so I don't really have to worry about those things that much. I will say, though, tying the actual GL4 to FoWind was a good idea due to the amount of moving needed to hit positionals.

    While I do know Antaman can only gain its procs while in combat, but the skill itself can be used outside of it, which is why people are seeing about using the skill pre-pull while using outside programs to track server ticks to optimize the use of the skill. That is what I was talking about when SE will solve the problem by making it so that the skill can't be used unless while in combat. Honestly, I think, at this point, it should be a combo Form Shift Meditate skill so that's less buttons you have to hit during downtime, maybe replacing both skills when the skill is learned. I dunno.
    (0)

  5. #5
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by inhaledcorn View Post
    See, that's why I wanted a real Monk's insight on the idea because, clearly, I am not. I have a hard time myself on the positions because my dps mains are Ninja and Dancer, so I don't really have to worry about those things that much. I will say, though, tying the actual GL4 to FoWind was a good idea due to the amount of moving needed to hit positionals.

    While I do know Antaman can only gain its procs while in combat, but the skill itself can be used outside of it, which is why people are seeing about using the skill pre-pull while using outside programs to track server ticks to optimize the use of the skill. That is what I was talking about when SE will solve the problem by making it so that the skill can't be used unless while in combat. Honestly, I think, at this point, it should be a combo Form Shift Meditate skill so that's less buttons you have to hit during downtime, maybe replacing both skills when the skill is learned. I dunno.
    To be honest, FoW doesn't do anything for hitting positionals. The movement speed increase is so minimal that it's meaningless. Additionally when playing MNK you never wanna be like in the middle of the butt or flanks, you wanna be near the border for where flank becomes rear so you can just tap a or d to move to each.

    Also I feel like there's some confusion with Anatman. It will not generate GL stacks unless you have hit the boss, therefore using it pre-pull would yield no benefit except that you've now screwed yourself out of a GL stack unless you wait on the CD. If it could be used prepull MNK would become the single most broken job in the game as you'd just go to GL4 before the pull and be starting the fight with 40% more damage and 20% haste and if that was the case everyone would love Anatman. The tick tracking is still viable depending on how things math out, my personal theory is that because Anatman is now a GCD it's worth it to do Shoulder Tackle > Anatman (using the tracker to get an instant tick) then holding it for a 2nd proc since you'd only clip your Coeurl form move by .6 seconds at most (we'll round up and say 1 second). Currently it's still a DPS gain to do Demo > Anatman > DK even if Anatman takes an entire server tick to proc. Considering you'd already done Demo your GCD has probably already cycled close to 1 second before you press Anatman meaning you may clip DK by around 1.5 seconds. The difference is that now we'd get GL3 out of clipping a GCD instead of just GL2. Though this also depends on raid buff alignment since clipping delays us and Anatman on the GCD is already pushing us back an entire GCD in our opener, so we'll just have to see how the rDPS averages out between solo anatman tick and dual tick.

    Edit: I say "use anatman" as in it is actually benefiting us in some way, not that it is unclickable.
    (0)
    Last edited by ZyrinMisharuji; 10-29-2019 at 12:38 PM.

  6. #6
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    How much DPS do you lose by simply ignoring Anantman in the opener?
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  7. #7
    Player
    ZyrinMisharuji's Avatar
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    Sep 2017
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    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kabooa View Post
    How much DPS do you lose by simply ignoring Anantman in the opener?
    I guess it's not "massive" but your only other alternative is to use Perfect Balance to get GL stacks somewhat quickly, but if you do that you're missing out on 3-4 Leaden Fists under some raid buffs (automatic 300 potency crits, usually anywhere from 28k-35k; Under maximum buffs I've hit like a 55k Bootshine). So you lose quite a bit of DPS on the opener by not using Anatman, Leaden Fist is just too powerful to not use PB as a spam tool for it.
    (0)

  8. #8
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kabooa View Post
    How much DPS do you lose by simply ignoring Anantman in the opener?
    For low ping players,they lose a bit.
    For high ping players,Using Anatman is only dps loss.
    You know, server ticks + clipping = screwed.
    (0)

  9. #9
    Player
    ZyrinMisharuji's Avatar
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    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kahnom View Post
    For low ping players,they lose a bit.
    For high ping players,Using Anatman is only dps loss.
    You know, server ticks + clipping = screwed.
    Inaccurate. Even with high ping Anatman was (is) still a DPS gain over PB for GL gain simply because Leaden Fist exists. PB allows us to get 3-4 Leaden Fists off under buffs whereas PB for GL means you get like 1 Leaden Fist under raid buffs. Leaden Fist is just that strong. Additionally, even if you don't use PB for GL gain, you're then losing 10% flat damage from the lack of that extra GL stack and it also puts your GL4 further behind which means less DPS as you aren't attacking as quickly or as hard.
    (1)

  10. #10
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by ZyrinMisharuji View Post
    Inaccurate. Even with high ping Anatman was (is) still a DPS gain over PB for GL gain simply because Leaden Fist exists. PB allows us to get 3-4 Leaden Fists off under buffs whereas PB for GL means you get like 1 Leaden Fist under raid buffs. Leaden Fist is just that strong. Additionally, even if you don't use PB for GL gain, you're then losing 10% flat damage from the lack of that extra GL stack and it also puts your GL4 further behind which means less DPS as you aren't attacking as quickly or as hard.
    Do you understand what clipping means ? It mean as soon as I've got stacks from Anatman and try spamming other skills the server won't allow other skills to activate until almost 1 sec later while PB openner barely clip at all(still clipping around 0.x sec but Anatman is cleary longer)
    Yes, Anatman is DpS gain IF you're not clipping it and be able to double weave Ogcd but sorry I can't do that.
    I think I've explained enough, I'm the one suffer dps loss by default here.
    Don't think every Monk can play smooth and double weave whenever they want.
    (0)

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