Looking over a lot of the messages, I saw a lot of good points about potential reworks. I feel like the primary 2 skills that need a rework are still TK and Anatman. Anatman because having it slow us down to get a proc goes against the identity of MNK which is to go really fast. TK because it's our strongest single hit in our kit, but it's counter-intuitive to our kit since it dumps GL but we want to keep GL forever. I already suggested changes to these so I won't restate them.
I saw suggestions for the Fist Stances and I'm honestly kind of in the middle with them. I feel like they could be reworked into traits or something since pre-76(?) or whenever we get the Riddle of Wind trait we exclusively use FoF, then at that point FoW becomes relevant which doesn't make sense due to FoW just being a button to walk a little bit faster. That being said, I feel like GL4 should be a normal trait like the previous GL increases were and the stances should maybe be reworked to be competitive with one another and actually have various uses throughout a fight. Example: Increase FoF damage increase and change FoW to be a haste buff instead of a movement speed buff. This could make it to where you'd be in FoW outside of buff windows to get more skills/autos off but when buffs are about to go out you switch to FoF to increase your burst in that window. As for FoE, I literally have no idea since RoE covers that pretty solidly so honestly just remove it.
For Six-sided Star I saw a couple suggestions as well. Personally I feel like it can be left the way it is if they rework Tornado Kick and Anatman. It's a useful skill to mitigate the amount of DPS you lose when you have to disconnect from a boss and it slowing the GCD isn't so overly annoying that it breaks the job. That being said, I feel like because we have Form Shift we don't really need SSS to refresh the GL timer so I would rather see SSS become an oGCD on like a 60 second CD that does a large bit of damage and grants a Chakra when used. It would increase out burst in buff windows and allow us another way to generate Chakra outside of RNG, which is something MNK desperately needs right now in my opinion.
Another suggestion I saw was towards the number of Chakras we have and one person suggested having TK tie in with Chakra rather than GL and personally I wouldn't mind it, but I would prefer if each stay as is. With reworks TK becomes our reward for maintaining GL for x amount of time. The Forbidden Chakra should be our reward for getting Chakra. That said, I would like the 2 extra chakras simply because it would give an opportunity for another oGCD. I would personally like for it to be Touch of Death. Though maybe a 2nd DoT is a bit much and in that case just make it decent potency attack. Pretty much I want Chakra to be more than get 5 stacks, click TFC and nothing else. Having actual management with it would be neat and rewarding, imo.