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  1. #1
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Kirsten_Rev View Post
    . I think SE knows that forcing players to rely to some extent on RNG, with failure being tantamount to a complete loss of ingredients, isn't a good approach.
    They also know, that after 2 years of making endgame crafting easy and essentially a joke, it’s not a good idea to make it remaining easy, or even easier. So, for once, I think Yoshida is being at least 50% truthful, lol. Endgame recipes requiring procs to complete/HQ to prevent macros is really all people needed to hear.

    Not sure how that could be interpreted wrong in any way. But we’ll just see. It’s only 2 days away.

    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    (4)
    Last edited by CookiesNCreams; 10-27-2019 at 03:59 PM.

  2. #2
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    They also know, that after 2 years of making endgame crafting easy and essentially a joke, it’s not a good idea to make it remaining easy, or even easier.
    I'm not sure that's the aim. If you look at the changes they've highlighted, most of them are oriented around making crafting easier to get into. I suspect that the desire to shift away from macros has a similar motive: shift the burden away from research that newer crafters might not know they need to do, and more toward being reactive and having decent gear. I could be wrong of course, but if this is the goal, what we'll likely see is even easier end-game crafting that can still be macro'd if somebody has high-end gear and wants to mass produce, but doesn't need to be macro'd for more casual crafters.

    Obviously the upcoming week will provide more information, of course.

    Quote Originally Posted by CookiesNCreams View Post
    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    Probably no change here, though I'll find it distinctly less rewarding. I craft for personal use more than for income, and I appreciate that taking the time to gather all-HQ materials and setting up the proper DoH gear leads to a 100% HQ chance reward. If significant failure rates are introduced via bad RNG luck on procs, I'll be a bit less likely to craft for friends, but otherwise will largely keep to the same routine. Hard to say, though; usually every even-numbered update provides a nice little distraction for a week or two as I leap from the previous gear tier to the new one. If it turns into something that feels like a frustrating slog, it's possible I'll just abandon it at some point.
    (1)

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kirsten_Rev View Post
    I'm not sure that's the aim. If you look at the changes they've highlighted, most of them are oriented around making crafting easier to get into. I suspect that the desire to shift away from macros has a similar motive: shift the burden away from research that newer crafters might not know they need to do, and more toward being reactive and having decent gear. I could be wrong of course, but if this is the goal, what we'll likely see is even easier end-game crafting that can still be macro'd if somebody has high-end gear and wants to mass produce, but doesn't need to be macro'd for more casual crafters.

    Obviously the upcoming week will provide more information, of course.


    Probably no change here, though I'll find it distinctly less rewarding. I craft for personal use more than for income, and I appreciate that taking the time to gather all-HQ materials and setting up the proper DoH gear leads to a 100% HQ chance reward. If significant failure rates are introduced via bad RNG luck on procs, I'll be a bit less likely to craft for friends, but otherwise will largely keep to the same routine. Hard to say, though; usually every even-numbered update provides a nice little distraction for a week or two as I leap from the previous gear tier to the new one. If it turns into something that feels like a frustrating slog, it's possible I'll just abandon it at some point.
    They are making crafting easier for newcomers to get into, along with casual crafters as well. It’s so crafting isn’t frustrating for them, which is a good change. Also, I disagree with endgame somehow being made easier. Nothing in the Dengeki interview with Yoshida indicates that endgame will be easier, or remaining easy. The man literally says that endgame will require procs to complete/HQ. Procs are rng, which means they aren’t guaranteed. In other words, endgame will not be a walk in the park like you hope it’ll be.

    I mean, the facts are there. Ignoring the facts doesn’t really make sense, it’s not like Yoshida is speaking Morse code lol. He’s made it pretty clear how endgame will become. As for the outcome, yeah, rng will annoy me a lot, but if it keeps endgame not easy to where a 12 year old can HQ recipes, I’m happy.
    (2)
    Last edited by CookiesNCreams; 10-27-2019 at 05:34 PM.

  4. #4
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,160
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by CookiesNCreams View Post
    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    Still do crafting, craft less often. I dislike proc-based classes anyway (Looking at you BRD/DNC)
    (2)