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  1. #1
    Player
    Maeka's Avatar
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    Apr 2014
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    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
    (1)
    Last edited by Maeka; 10-27-2019 at 11:42 PM.

  2. #2
    Player
    TaranTatsuuchi's Avatar
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    Oct 2011
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    Aryn Tatsuuchi
    World
    Balmung
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    Samurai Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Except Square Enix has never went out and said they would make endgame more difficult and thought oriented. This time, they are, for once. Not sure why people think they can cheese through this new proc system and hope a macro will come and save the day. Maybe it’s a case of only seeing what you want to hear? He’s made it pretty clear that procs are required to finish (and HQ) a craft that is endgame. I’m not making this up. He literally said, it is, required.

    They seem to forget what procs are. For example, during gathering (at the moment anyway) most optimal rotations prefer that Discerning Eye procs. Meaning, it does not always appear, in other words, rng would be back. To imply you can macro RNG (at least conveniently) is quite silly. To say otherwise implies you can somehow manipulate FFXIV’s rng, which, sounds ridiculous. This isn’t pokemon.

    I’m still kind of bummed that rng is back (supposedly):, and it’s not skill oriented (maybe in 6.0 they will), but if RNG is what needs to be done to make endgame not guaranteed, I welcome it.
    Quote Originally Posted by CookiesNCreams View Post
    Explain to me how you can 100% efficiently macro moves that proc..? That’s like saying you can 100% efficiently macro a Discerning Eye gathering rotation. It’s impossible because it’s rng. As I’ve said previously, he literally said that procs are required to complete/HQ crafts. To imply otherwise would mean you can somehow manipulate FFXIV’s rng. I’m sure I don’t need to elaborate how ridiculous that is. I just feel like this is a case of some folks only hearing what they want to hear.

    I would only believe that if he outright says macros will still be used endgame. But, he also says he doesn’t want them to be used for endgame recipes. Sorry, but the 100% macro nonsense seems like it’ll finally end come 5.1. Who knows, maybe I’m wrong, but after what was said, I really doubt it.
    Already doable.
    https://www.reddit.com/r/ffxiv/comme...tent=post_body
    after searching and asking around, I didn't find this anywhere, just the prioritized list at http://www.ffxiv-gathering.com/images/4.0-470.png for example which is exactly what I turned into this macro abusing the fact that Discerning Eye isn't usable again, if you have the buff already (from ability itself or Impulsive Appraisal proc).

    Requirements for Lvl 70 Nodes: 1000 Perception and 600 GP

    /ac "Discerning Eye" <wait.2>
    /ac "Impulsive Appraisal II" <wait.3>
    /ac "Discerning Eye"
    /ac "Single Mind" <wait.2>
    /ac "Impulsive Appraisal II" <wait.3>
    /ac "Discerning Eye"
    /ac "Single Mind" <wait.2>
    /ac "Methodical Appraisal" <wait.3>
    The Idea behind this, is, that, if you HAVE the proc, it can't cast Discerning Eye again and jumps straight to Single Mind, if you DON'T HAVE the proc, it casts Discerning Eye not beeing able to cast Single Mind because there's no waiting time after the 2nd and 3rd Discerning Eye.
    (2)

  3. #3
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    Quote Originally Posted by Gula View Post
    More often than not, "B-but reddit said!"
    Quote Originally Posted by TaranTatsuuchi View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    (2)
    Last edited by CookiesNCreams; 10-28-2019 at 12:22 AM.

  4. #4
    Player
    Silica-chan's Avatar
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    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    The question is can you still overpower your gear to a high enough level so procs won't matter? Guess we have to wait and see what the maser crafters find out.
    (3)

  5. #5
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    Nana Wiloh
    World
    Lamia
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    Astrologian Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    I can see problem with having 3 proc's and that is rotations being developed around using only one proc. Prep touch or delicate synth with the right proc being abused will making hitting HQ no problem but we will see. Now that I thought of that, Now I am wondering if proc abuse will become a thing. :P
    (1)
    Last edited by NanaWiloh; 10-28-2019 at 03:12 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #6
    Player
    NanaWiloh's Avatar
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    Nana Wiloh
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    Lamia
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    Astrologian Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    There are a couple of proc based actions and they all proc at the same time. Which to me says proc abuse incoming unless SE has fixed it so only one action proc's at a time.
    (0)
    Last edited by NanaWiloh; 10-28-2019 at 04:14 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #7
    Player
    TaranTatsuuchi's Avatar
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    Oct 2011
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    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    Well you did say...
    That’s like saying you can 100% efficiently macro a Discerning Eye gathering rotation
    I was just providing evidence that it was possible to do that specific example.
    ( v^-゜)♪


    Though, I also happen to agree that it wouldn't work well for crafting.
    But asauming skills could be skipped the same way, it would technically function...
    (4)
    Last edited by TaranTatsuuchi; 10-28-2019 at 05:10 AM.

  8. #8
    Player
    NanaWiloh's Avatar
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    Nana Wiloh
    World
    Lamia
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    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  9. #9
    Player
    Maeka's Avatar
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    Apr 2014
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    1,281
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    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    (1)

  10. #10
    Player
    NanaWiloh's Avatar
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    Nana Wiloh
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    Lamia
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    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    If you get 3 procs at a time rotations will be developed around abusing one proc. People will look at guides and just follow what it says without ever looking at what the abilities do. I am no expert at crafting but If I can find a flaw in having 3 proc's up then imagine what theory crafters can do. If they do have 3 proc's then they just removed macro's but still left a easy way to cheese HQ through proc abuse.
    (1)
    Last edited by NanaWiloh; 10-28-2019 at 03:49 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!