Results 1 to 10 of 373

Hybrid View

  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    (1)

  3. #3
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    If you get 3 procs at a time rotations will be developed around abusing one proc. People will look at guides and just follow what it says without ever looking at what the abilities do. I am no expert at crafting but If I can find a flaw in having 3 proc's up then imagine what theory crafters can do. If they do have 3 proc's then they just removed macro's but still left a easy way to cheese HQ through proc abuse.
    (1)
    Last edited by NanaWiloh; 10-28-2019 at 03:49 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!