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  1. #191
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Archaell View Post
    It improves chances for people who can't read their skills and copy macros from the Internetz - which are in great numbers.
    For normal recipes, yes, macros will still be useful. For endgame, as of 5.1, macro’ing will not be an option. As you’ll have to pay attention to what moves proc and what moves don’t. I really don’t understand why people think they can cheese through procs in a macro....assuming I’m understanding your post right, lol.
    (2)
    Last edited by CookiesNCreams; 10-27-2019 at 08:18 PM.

  2. #192
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    For normal recipes, yes, macros will still be useful. For endgame, as of 5.1, macro’ing will not be an option. As you’ll have to pay attention to what moves proc and what moves don’t. I really don’t understand why people think they can cheese through procs in a macro....assuming I’m understanding your post right, lol.
    There are plenty of mid-core crafters who do not care about end game. So far it seems like the end game is gonna be pentamelded coin toss rubbish and rest rolling your face over keyboard without or with even more efficient macros. If there is no place for significant improvement of chances with skill then the crafting is not fun.
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  3. #193
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by CookiesNCreams View Post
    It’s mostly just some folks only hearing what they want to hear. Never mind the facts.
    More often than not, "B-but reddit said!"
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #194
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    Actually, they reduce you chance, since they can't take advantage of Good and Excellent statuses. unless you can overpower the recipe, ignore them and get HQ every time. (I can't at 70 and below)
    (1)

  5. #195
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    I think what they meant with needing procs is that you'll basically have to actively look out for "Good" and "Excellent" steps, instead of just blindly hitting a static macro that may or may not benefit of G/E's that show up along the way. Wouldn't be surprised if the top recipes actually required usage of Observe and the new Observe action that preserves buffs but costs 1 delineation.
    (2)

  6. #196
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
    (1)
    Last edited by Maeka; 10-27-2019 at 11:42 PM.

  7. #197
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Except Square Enix has never went out and said they would make endgame more difficult and thought oriented. This time, they are, for once. Not sure why people think they can cheese through this new proc system and hope a macro will come and save the day. Maybe it’s a case of only seeing what you want to hear? He’s made it pretty clear that procs are required to finish (and HQ) a craft that is endgame. I’m not making this up. He literally said, it is, required.

    They seem to forget what procs are. For example, during gathering (at the moment anyway) most optimal rotations prefer that Discerning Eye procs. Meaning, it does not always appear, in other words, rng would be back. To imply you can macro RNG (at least conveniently) is quite silly. To say otherwise implies you can somehow manipulate FFXIV’s rng, which, sounds ridiculous. This isn’t pokemon.

    I’m still kind of bummed that rng is back (supposedly):, and it’s not skill oriented (maybe in 6.0 they will), but if RNG is what needs to be done to make endgame not guaranteed, I welcome it.
    Quote Originally Posted by CookiesNCreams View Post
    Explain to me how you can 100% efficiently macro moves that proc..? That’s like saying you can 100% efficiently macro a Discerning Eye gathering rotation. It’s impossible because it’s rng. As I’ve said previously, he literally said that procs are required to complete/HQ crafts. To imply otherwise would mean you can somehow manipulate FFXIV’s rng. I’m sure I don’t need to elaborate how ridiculous that is. I just feel like this is a case of some folks only hearing what they want to hear.

    I would only believe that if he outright says macros will still be used endgame. But, he also says he doesn’t want them to be used for endgame recipes. Sorry, but the 100% macro nonsense seems like it’ll finally end come 5.1. Who knows, maybe I’m wrong, but after what was said, I really doubt it.
    Already doable.
    https://www.reddit.com/r/ffxiv/comme...tent=post_body
    after searching and asking around, I didn't find this anywhere, just the prioritized list at http://www.ffxiv-gathering.com/images/4.0-470.png for example which is exactly what I turned into this macro abusing the fact that Discerning Eye isn't usable again, if you have the buff already (from ability itself or Impulsive Appraisal proc).

    Requirements for Lvl 70 Nodes: 1000 Perception and 600 GP

    /ac "Discerning Eye" <wait.2>
    /ac "Impulsive Appraisal II" <wait.3>
    /ac "Discerning Eye"
    /ac "Single Mind" <wait.2>
    /ac "Impulsive Appraisal II" <wait.3>
    /ac "Discerning Eye"
    /ac "Single Mind" <wait.2>
    /ac "Methodical Appraisal" <wait.3>
    The Idea behind this, is, that, if you HAVE the proc, it can't cast Discerning Eye again and jumps straight to Single Mind, if you DON'T HAVE the proc, it casts Discerning Eye not beeing able to cast Single Mind because there's no waiting time after the 2nd and 3rd Discerning Eye.
    (2)

  8. #198
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Gula View Post
    More often than not, "B-but reddit said!"
    Quote Originally Posted by TaranTatsuuchi View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    (2)
    Last edited by CookiesNCreams; 10-28-2019 at 12:22 AM.

  9. 10-28-2019 12:14 AM

  10. #199
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SamSmoot View Post
    It's going to be a busy week for me.. Doing all the regular weekly stuff, as well as relearning crafting and NIN..
    Hey, gives you something to do, right? Better than not having anything to do at all.
    (1)

  11. #200
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    The question is can you still overpower your gear to a high enough level so procs won't matter? Guess we have to wait and see what the maser crafters find out.
    (3)

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