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  1. #181
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,116
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by CookiesNCreams View Post
    he literally said that procs are required to complete/HQ crafts.
    I'll believe it when I see it, but if that changes a 100% macro to a 98% macro, people are still gonna macro and eat that 2% chance to fail.

    I still say it'll be easier than ever. With what they did with desynth and the MSQ solo duties, what makes anyone think they'll make crafting more difficult? But if I am wrong, I'll eat my hat. Assuming I can still make one.
    (5)
    Last edited by hydralus; 10-27-2019 at 01:41 PM.

  2. #182
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kirsten_Rev View Post
    . I think SE knows that forcing players to rely to some extent on RNG, with failure being tantamount to a complete loss of ingredients, isn't a good approach.
    They also know, that after 2 years of making endgame crafting easy and essentially a joke, it’s not a good idea to make it remaining easy, or even easier. So, for once, I think Yoshida is being at least 50% truthful, lol. Endgame recipes requiring procs to complete/HQ to prevent macros is really all people needed to hear.

    Not sure how that could be interpreted wrong in any way. But we’ll just see. It’s only 2 days away.

    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    (4)
    Last edited by CookiesNCreams; 10-27-2019 at 03:59 PM.

  3. #183
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    They also know, that after 2 years of making endgame crafting easy and essentially a joke, it’s not a good idea to make it remaining easy, or even easier.
    I'm not sure that's the aim. If you look at the changes they've highlighted, most of them are oriented around making crafting easier to get into. I suspect that the desire to shift away from macros has a similar motive: shift the burden away from research that newer crafters might not know they need to do, and more toward being reactive and having decent gear. I could be wrong of course, but if this is the goal, what we'll likely see is even easier end-game crafting that can still be macro'd if somebody has high-end gear and wants to mass produce, but doesn't need to be macro'd for more casual crafters.

    Obviously the upcoming week will provide more information, of course.

    Quote Originally Posted by CookiesNCreams View Post
    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    Probably no change here, though I'll find it distinctly less rewarding. I craft for personal use more than for income, and I appreciate that taking the time to gather all-HQ materials and setting up the proper DoH gear leads to a 100% HQ chance reward. If significant failure rates are introduced via bad RNG luck on procs, I'll be a bit less likely to craft for friends, but otherwise will largely keep to the same routine. Hard to say, though; usually every even-numbered update provides a nice little distraction for a week or two as I leap from the previous gear tier to the new one. If it turns into something that feels like a frustrating slog, it's possible I'll just abandon it at some point.
    (1)

  4. #184
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KageTokage View Post
    Depending on what skills actually trigger procs and how often they're used, macros might still be feasible but would need to be broken up to account for it.

    Unless they're adding more details in the final patch notes the only ones we have are the ones that require good/excellent condition to be used like Precise Touch and Intensive Synthesis, though seeing as there's no way to actually predict when those will be available, macros wouldn't work for them.
    Macro's do work for them you just have to drop the <wait.??> off the end of the action. Make it like this /ac "Precise Touch" the game will attempt to trigger it and then move to the next action.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #185
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kirsten_Rev View Post
    I'm not sure that's the aim. If you look at the changes they've highlighted, most of them are oriented around making crafting easier to get into. I suspect that the desire to shift away from macros has a similar motive: shift the burden away from research that newer crafters might not know they need to do, and more toward being reactive and having decent gear. I could be wrong of course, but if this is the goal, what we'll likely see is even easier end-game crafting that can still be macro'd if somebody has high-end gear and wants to mass produce, but doesn't need to be macro'd for more casual crafters.

    Obviously the upcoming week will provide more information, of course.


    Probably no change here, though I'll find it distinctly less rewarding. I craft for personal use more than for income, and I appreciate that taking the time to gather all-HQ materials and setting up the proper DoH gear leads to a 100% HQ chance reward. If significant failure rates are introduced via bad RNG luck on procs, I'll be a bit less likely to craft for friends, but otherwise will largely keep to the same routine. Hard to say, though; usually every even-numbered update provides a nice little distraction for a week or two as I leap from the previous gear tier to the new one. If it turns into something that feels like a frustrating slog, it's possible I'll just abandon it at some point.
    They are making crafting easier for newcomers to get into, along with casual crafters as well. It’s so crafting isn’t frustrating for them, which is a good change. Also, I disagree with endgame somehow being made easier. Nothing in the Dengeki interview with Yoshida indicates that endgame will be easier, or remaining easy. The man literally says that endgame will require procs to complete/HQ. Procs are rng, which means they aren’t guaranteed. In other words, endgame will not be a walk in the park like you hope it’ll be.

    I mean, the facts are there. Ignoring the facts doesn’t really make sense, it’s not like Yoshida is speaking Morse code lol. He’s made it pretty clear how endgame will become. As for the outcome, yeah, rng will annoy me a lot, but if it keeps endgame not easy to where a 12 year old can HQ recipes, I’m happy.
    (2)
    Last edited by CookiesNCreams; 10-27-2019 at 05:34 PM.

  6. #186
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    At first I was like wah all these skills are getting deleted, but now after it's sunk in I don't think it's that bad. A lot of these skills have just been tacked onto another skill to make them redundant. Also since SB release crafting recipes have just become easier and easier I forgot the last time I needed to use HQ mats for a recipe. The only time I use them is if they are the same price as nq or I just have them lying around.

    There used to be a time that even with macro you still needed some hq mats or you had to split it into four parts to try and hold out for a proc but this is becoming less and less recently. Yes people will still use macro if it doesnt hit 100% myself included if im feeling lazy and want to watch tv whilst I play, but it shouldn't be the go to.

    Plus it also winds me up when I see friends who cant manual craft, but can still make things as easy as me via a macro.
    (0)

  7. #187
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    At first I was like wah all these skills are getting deleted, but now after it's sunk in I don't think it's that bad. A lot of these skills have just been tacked onto another skill to make them redundant. Also since SB release crafting recipes have just become easier and easier I forgot the last time I needed to use HQ mats for a recipe. The only time I use them is if they are the same price as nq or I just have them lying around.

    There used to be a time that even with macro you still needed some hq mats or you had to split it into four parts to try and hold out for a proc but this is becoming less and less recently. Yes people will still use macro if it doesnt hit 100% myself included if im feeling lazy and want to watch tv whilst I play, but it shouldn't be the go to.

    Plus it also winds me up when I see friends who cant manual craft, but can still make things as easy as me via a macro.
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    (6)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #188
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    It’s mostly just some folks only hearing what they want to hear. Never mind the facts.
    (6)

  9. #189
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    ^ this i use crafting macros to make my hotbars alot easier to deal with once a rotation has been figured out it allows me to do 2 button crafting while watching something (especially potions and food that need huge quantities) this is the only advantage macros give, they allow you to do crafts one handed while you play on your phone/watch a movie etc etc
    (0)
    Guy butt is best butt <3

  10. #190
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    It improves chances for people who can't read their skills and copy macros from the Internetz - which are in great numbers.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

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