Quote Originally Posted by Brandedblade View Post
Technically, they all are "DPS up" buffs. Just because they go by different stats doesn't change that. The thing about damage up buffs is that if they're too strong, they will scale too massively and thus screw with game balance. However, keeping the damage boosts lower and filling the gaps with more personal dps let's one give that damage up to their group without it throwing the game balance out of whack.
At that point, the main problem I have with the 5.x card system is: for the relatively low amount of added DPS for others, 1) how many buttons I've pressed, 2) how many times I've changed targets, and 3) how much time I've diverted away from personal DPS and healing.

That's it in a nutshell. Unless Squeenix figures out a way to reduce how much clicking and re-targeting it takes to *use* the card system, the time and energy it consumes is horribly small compared to the end benefit. And I don't see any simple way for devs to reduce all that clicking and re-targeting without at least increasing the buff durations.