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  1. #1
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ouch. Such were my fears. Though I'll give it another week and/or the removal of WHM from the top 10 combined healer damage ranks of each Savage fight before I transition from conscientious alarm to a wallowing in disappointment.

    Meanwhile, how do we all feel the solution should progress? Should we rein unintended overbuffs back in or increase healer relative contribution through role power creep in our next attempt at parity?
    I say this based on 95 percentile, so at the time of this post:
    - In the case of AST+SCH, that would would cover about 11 samples.
    - In the case of SCH+WHM, that would cover about 78 samples.

    I expect volatility from AST+SCH given the number of samples, that's the number that is most likely to change in the following days. I agree that we have a sampling problem, but I think it's enough to conclude that AST+SCH will be on top. The question will be, by how much?

    What I thought AST needed before knowing anything about 5.1 was the Combust buff. And even then, I wasn't sure about it because of how good the AST+SCH synergy is (even more so now that CU is back to its broken state). The Malefic buff, I just don't understand. And I didn't when I failed to account for the indirect RDPS buffs either.

    On the plus side, AST+WHM seems to be pretty close to SCH+WHM at the moment. So I suppose we'll soon have a pretty good idea of how much WHM needs to solidify its role as the "selfish" healer and bring the three possible combinations within competitive numbers with each other.
    (0)
    Last edited by LariaKirin; 11-03-2019 at 11:00 AM.

  2. #2
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LariaKirin View Post
    I say this based on 95 percentile, so at the time of this post:
    - In the case of AST+SCH, that would would cover about 11 samples.
    - In the case of SCH+WHM, that would cover about 78 samples.

    I expect volatility from AST+SCH given the number of samples, that's the number that is most likely to change in the following days. I agree that we have a sampling problem, but I think it's enough to conclude that AST+SCH will be on top. The question will be, by how much?

    What I thought AST needed before knowing anything about 5.1 was the Combust buff. And even then, I wasn't sure about it because of how good the AST+SCH synergy is (even more so now that CU is back to its broken state). The Malefic buff, I just don't understand. And I didn't when I failed to account for the indirect RDPS buffs either.

    On the plus side, AST+WHM seems to be pretty close to SCH+WHM at the moment. So I suppose we'll soon have a pretty good idea of how much WHM needs to solidify its role as the "selfish" healer and bring the three possible combinations within competitive numbers with each other.
    The numbers may not shift as much as you think, AST's playstyle has barely changed with 5.1, which is the biggest contending factor to how much it is used, WHM throughout SB was considered inferior to AST yet it still had plenty more parses in each raid tier than current AST does, the current numbers difference only matter for those trying to be as optimal as possible which is a narrow group by far, playstyle is far more important and the shift that AST got with the expansion created a decent amount of contention with a decent amount of people still not going to be happy now, potency fix would look like a plaster going on a scar to these people.
    (9)
    Guy butt is best butt <3

  3. #3
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    To be honest, I don't understand why Yoshida are selling AST changes as key selling point during the Live letter.
    I mean, the major points were a better mana management and a buff to AST Noct, but the changes are abyssal.

    Honestly, I look at MP changes, I laugh so hard. Even at worse, I didn't imagine it would be so ridiculous : -1/10 MP cost on two healing spells.
    It will change nothing.

    Furthermore, for the Noct part...only one change, and for me it less efficient than Diurnal part.
    Diurnal has now more 2 oGCD HoT than Nocturnal. HoT value is more important than Shield and Mitigation value (especially because this expansion requiere less shield than the last, and because every role / jobs have more mitigation).
    And let's not forget that proc CU is generally used for mitigate one attack, not several (reason : there are too rare). So, you can still mitigate while doing HoT in Diurnal, when Nocturnal is doing only mitigation and maybe 100-200 healing potency.

    It's a shame, really, Nocturnal is still not worth after 4 years and 4 months.
    SE should really consider to delete this stance for the future and doing WHM/AST as HoT-Pure, and SCH/4th as Shield-Mitigation.

    However, not everything is black hopefully.
    DPS solo has been increased and CU Diurnal is now better than during Stormblood (100 HoT, 60 CD > 150 HoT, 90 CD), because we have more windows to place it so, more damage reduced + great HoT.

    Next step : focus mp management (again), cards and Time Dilation, (and forget about Noct please).
    (11)
    Last edited by Ceasaria; 10-27-2019 at 03:34 AM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  4. #4
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    SE Please stop upping AST pDPS and fix our damn cards already. Bard get's it's songs back and guess what, they aren't all "Damage up", please give AST it's flavour back. We are Support Healers, leave DPS to SCH and WHM. End Rant, Thank you.
    (15)

  5. #5
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Haxaan View Post
    SE Please stop upping AST pDPS and fix our damn cards already. Bard get's it's songs back and guess what, they aren't all "Damage up", please give AST it's flavour back. We are Support Healers, leave DPS to SCH and WHM. End Rant, Thank you.
    Yeah, but the most they can do right now though is like introduce a "reversed" action that would convert the the drawn card into a defensive buff
    (0)
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    Ewwwwwww, it's all glowwy again!

  6. #6
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Haxaan View Post
    SE Please stop upping AST pDPS and fix our damn cards already. Bard get's it's songs back and guess what, they aren't all "Damage up", please give AST it's flavour back. We are Support Healers, leave DPS to SCH and WHM. End Rant, Thank you.
    Technically, they all are "DPS up" buffs. Just because they go by different stats doesn't change that. The thing about damage up buffs is that if they're too strong, they will scale too massively and thus screw with game balance. However, keeping the damage boosts lower and filling the gaps with more personal dps let's one give that damage up to their group without it throwing the game balance out of whack.
    (2)

  7. #7
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Brandedblade View Post
    Technically, they all are "DPS up" buffs. Just because they go by different stats doesn't change that. The thing about damage up buffs is that if they're too strong, they will scale too massively and thus screw with game balance. However, keeping the damage boosts lower and filling the gaps with more personal dps let's one give that damage up to their group without it throwing the game balance out of whack.
    At that point, the main problem I have with the 5.x card system is: for the relatively low amount of added DPS for others, 1) how many buttons I've pressed, 2) how many times I've changed targets, and 3) how much time I've diverted away from personal DPS and healing.

    That's it in a nutshell. Unless Squeenix figures out a way to reduce how much clicking and re-targeting it takes to *use* the card system, the time and energy it consumes is horribly small compared to the end benefit. And I don't see any simple way for devs to reduce all that clicking and re-targeting without at least increasing the buff durations.
    (13)

  8. #8
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Just give us 3 offensive buff card and 3 defensive buff card.
    Redraw trade offensive to defensive card, and vice versa.

    Something like this:
    http://forum.square-enix.com/ffxiv/t...%28Less-RNG%29
    (3)
    Last edited by Bobsmiaw; 10-27-2019 at 02:38 PM.

  9. #9
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Side-Eye View Post
    At that point, the main problem I have with the 5.x card system is: for the relatively low amount of added DPS for others, 1) how many buttons I've pressed, 2) how many times I've changed targets, and 3) how much time I've diverted away from personal DPS and healing.

    That's it in a nutshell. Unless Squeenix figures out a way to reduce how much clicking and re-targeting it takes to *use* the card system, the time and energy it consumes is horribly small compared to the end benefit. And I don't see any simple way for devs to reduce all that clicking and re-targeting without at least increasing the buff durations.
    You are contributing about 800-1k dps to the group with those cards and buffs when playing them properly. That's not a small amount. And considering the upcoming update to Minor Arcana, SE is clearly making efforts to streamline the system. If you want to be doing that much less damage then it's on you.

    As for the "diverting time away from dps and healing." Did you forget about the cast times on Malefic, Gravity, and Benefic I? Aspected Benefic and Combust being instant? The Lightspeed cooldown giving you double weaving space on everything else.? Even the controller gives you the ability the hard target one thing then soft target your party members to heal/buff them.
    (0)

  10. #10
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Brandedblade View Post
    You are contributing about 800-1k dps to the group with those cards and buffs when playing them properly. That's not a small amount. And considering the upcoming update to Minor Arcana, SE is clearly making efforts to streamline the system. If you want to be doing that much less damage then it's on you.

    As for the "diverting time away from dps and healing." Did you forget about the cast times on Malefic, Gravity, and Benefic I? Aspected Benefic and Combust being instant? The Lightspeed cooldown giving you double weaving space on everything else.? Even the controller gives you the ability the hard target one thing then soft target your party members to heal/buff them.
    I think your DPS figure is a bit inflated and assumes we're able to click every single thing as it pops, which we all know doesn't happen when you're dodging mechs and healing.

    Even so, in order to use those personal DPS spells, I have to change targets yet again to target the mob, then re-target tank and/or anyone else who needs healing, all in addition to switching targets for each individual card buff. There is no other job in FFXIV which has to engage in so much target changing in order to "perform" properly. I don't mind this healer being super-busy compared to the others (it always has been) -- I just want it to matter more. I don't think that's an unreasonable viewpoint.
    (6)

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