What is good
-more pDPS eh still the same 1dot/1 nuke spam we had since SB
-increased healing for essential dignity
-reduced double weaving
-slightly better mp economy
-choice for a skill based on sect(how good compared to each other will require hands on personally)

What is meh
-100 mp reduction on noct aspected benefic

What still needs to change for this version of AST
-Neutral Sect forces Aspected benefic to be 500mp so Nocturnal sect is no longer being treated unfairly by this (it is still costing 400mp more than Diurnal for the exact same effect, i stated before and i will state again this is asinine design)
-A second mp restoration effect somewhere in its kit
-A reason to care for 3 seal divination in normal play


What we lost
-Lord/lady card animation