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  1. #171
    Player
    Join Date
    May 2019
    Posts
    479
    @Fluffernuff

    Well, I’m not going to go back and forth with you over whether RNG = difficult or not, we clearly disagree. So let’s agree to disagree. Conversations about RNG never go anywhere or reach a conclusion/solution. Like, ever.

    As for Yoshida’s choice of implementing procs/RNG in endgame crafting...yeah, I would prefer it be skill based, but the way the crafting system is set up, it seems like that isn’t possible, at least, technically. So, they’re left with two choices. Either make endgame RNG or make it mindlessly easy to where even a 12 year old that plays Fortnite can HQ something. Obviously the former is going to be preferred when given a choice. Endgame in my opinion is taking a wonderful turn. Things will be just like ARR and HW again endgame-wise.

    Sorry, but I just don’t believe that endgame content should be easy. Raiding endgame shouldn’t be easy, so crafting shouldn’t either. 5.1 is going to be awesome.
    (2)

  2. #172
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Puh-leaze.

    Most of those greyed out buttons were copies of the same thing, or at least skills that were only 5% this, or 10 effectiveness that.

    Did we really need Basic Synthesis, Careful Synthesis, Careful Synthesis II and Careful Synthesis III, for example?

    Who would use CS or CS II over CSIII?

    Now that we have tech and mechanics for upgrading a skill with traits, they decided to go that route. So basically you get rid of 3 redundant buttons by combining them all into 1.
    (1)

  3. #173
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    One thing to remember is that 5.2 is when the "hard" crafts and record boards will be added. We will likely be looking a additional changes come 5.2.

    Quote Originally Posted by Maeka View Post
    Who would use CS or CS II over CSIII?
    The main reason to use CS II over CSIII was to save CP. This is why both skills are still being kept. CS II is just getting a name change to Basic Synthesis while CS III is dropping the numerals.
    (0)

  4. #174
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,107
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    There'll be efficient 100% macros now and forever. Especially since they made it so HQ materials get you 60-75% of the way to HQ already. ShB made crafting easier than ever and I don't see them changing that.
    (1)

  5. #175
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    I can agree to disagree. its probably the one thing I outright disagree on in the grand scheme of things. neither of us want things to be easier. and both of us want there to be depth and reward to the system. things that the current system doesnt allow. and even looking at my history here, maybe im biting a little much. To that I will apologize.


    And i can even see it being the only real recourse the team has with the current system. but the major crux of it all, in my case, is that I don't want and RNG gated system to be PRAISED. It's simply terrible designed, and those that have the traits we both agree should be rewarded, well, wont be. If yoshi wants RNG to be required, They will need to either be lucky or brute force things.

    I dont know if this new look at the system will get us to that extreme or not, though. So I dont want to say that as if I expect that to be our sudden reality on tuesday, because I don't. Not until we all have our hands on it. The overall changes currently seem to be an extreme prune and a setup for further changes down the line. Even less RNG, actually. Unless we have to rely on hasty and gang. or excellent/poors.

    and at the end of the day, it's just not a design I want to promote. even if it's "better" than what we have.
    (3)

  6. #176
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    One thing to remember is that 5.2 is when the "hard" crafts and record boards will be added. We will likely be looking a additional changes come 5.2.



    The main reason to use CS II over CSIII was to save CP. This is why both skills are still being kept. CS II is just getting a name change to Basic Synthesis while CS III is dropping the numerals.
    Well, ok, fine. But yeah, the only thing that Changing Basic Synth into CS II does is make it so you don't need to level Weaver to get CSI and then wait until CSII just get away from having to Steady Hands + Basic Synth... which does absolutely nothing to endgame crafting because by then everybody had CSII and CSIII.
    (0)

  7. #177
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by hydralus View Post
    There'll be efficient 100% macros now and forever. Especially since they made it so HQ materials get you 60-75% of the way to HQ already. ShB made crafting easier than ever and I don't see them changing that.
    Explain to me how you can 100% efficiently macro moves that proc..? That’s like saying you can 100% efficiently macro a Discerning Eye gathering rotation. It’s impossible because it’s rng. As I’ve said previously, he literally said that procs are required to complete/HQ crafts. To imply otherwise would mean you can somehow manipulate FFXIV’s rng. I’m sure I don’t need to elaborate how ridiculous that is. I just feel like this is a case of some folks only hearing what they want to hear.

    I would only believe that if he outright says macros will still be used endgame. But, he also says he doesn’t want them to be used for endgame recipes. Sorry, but the 100% macro nonsense seems like it’ll finally end come 5.1. Who knows, maybe I’m wrong, but after what was said, I really doubt it.
    (5)

  8. #178
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by hydralus View Post
    There'll be efficient 100% macros now and forever. Especially since they made it so HQ materials get you 60-75% of the way to HQ already. ShB made crafting easier than ever and I don't see them changing that.
    Not according to Yoshi-P. He says they want to make high end crafts not possible with macros because you have to use procs.
    (4)

  9. #179
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Ariane View Post
    Not according to Yoshi-P. He says they want to make high end crafts not possible with macros because you have to use procs.
    SE has a long history of making statements that don't turn out to be true, so I'll believe this when I see it. My guess is that, best-case, we won't see 100% HQ chances starting with all NQ ingredients via a macro. But right now, using HQ ingredients and with modest non-overmelded gear, it's trivial to HQ the highest-tier recipes in the game without even firing off Byregot's Blessing. There is no way it won't be possible to continue macro'ing 100% chances for top-tier crafters using HQ ingredients.

    There's a chance this won't be true down the road, of course, but SE would need to make failures a little less painful in order to facilitate it. Particularly given that they're removing Reclaim, a NQ completion is basically equivalent to a failure right now because of how terribad NQ items are relative to anything else (the NQ Level 80 Facet weapon for WHM, for instance, is worse than the HQ Level 70 White Oak cane that you get as a reward right at the beginning of the Shadowbringers story). I think SE knows that forcing players to rely to some extent on RNG, with failure being tantamount to a complete loss of ingredients, isn't a good approach.
    (3)

  10. #180
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Depending on what skills actually trigger procs and how often they're used, macros might still be feasible but would need to be broken up to account for it.

    Unless they're adding more details in the final patch notes the only ones we have are the ones that require good/excellent condition to be used like Precise Touch and Intensive Synthesis, though seeing as there's no way to actually predict when those will be available, macros wouldn't work for them.
    (0)
    Last edited by KageTokage; 10-27-2019 at 01:22 PM.

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