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  1. #71
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Egi Assaults, assuming caster pet scaling, are approximately on parity with Ruin III while giving Further Ruin for the upgraded Ruin IV. Using them will just be prior to Trances in general for movement &/or weaves. Being instant allows them to be used in the new opener prior to DWT, delaying it more suitably to typical Trance timings.

    Outburst will be changed to 90p. It's a gain for content before Lv. 78 vs now.

    They also fixed Demi-Bahamut's inability to Wyrmwave immediately after being summoned.

    Please do go over the listed changes in the notes and in my digest. Saying they didn't do anything to mechanics fighting amongst themselves is false.
    (2)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  2. #72
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AdamWarlocke View Post
    All I am getting is that SE still doesn't know how to make a PET USING CLASS work right. Some of the changes are nice, some of the nerfs aren't. Whoever is in charge of "fixing" the summoner should REALLY take a good, long look at how other MMO's balance their pet-using classes.
    Well to be honest with how the game is designed/coded it's obvious they're having a hard time with making it so pet-oriented and have tried to step away from it with each expansion, and I think it's a good thing because anything that involves the pets (especially the egi) at the moment is a source of clunkiness and frustration. Not that I don't like it being a pet job, but I do like the direction SMN is going with Trances and Demi.

    That and there's really no point in a healing pet. Play SCH for that, and a tank pet is counteracts Demi summon and was largely ineffective or outright useless ever since 2.x. To me the new Titan is more than welcome.

    And I have to disagree, it's more of a Summoner than it is back then, with a more promising approach like Trances and Demi that I hope they continue in the next expansion.
    (0)

  3. #73
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AdamWarlocke View Post
    All I am getting is that SE still doesn't know how to make a PET USING CLASS work right. Some of the changes are nice, some of the nerfs aren't. Whoever is in charge of "fixing" the summoner should REALLY take a good, long look at how other MMO's balance their pet-using classes.

    Since their "main" competition out here in the West is WoW - then they should extrapolate from how Blizzard built their pet classes and see what they can bring to the table. All they're effing doing is make changes for the END-GAME party setup and not so much on solo-play and leveling. There's not much variation and the "most useful" at "end game" comes down to Garuda (for standard AOE) and Ifrit (as Titan is only situational - at least to me).

    I still hate the fact that there's zero versatility when it comes to a pet being unique - all 3 normal ones are DPS, not a single Tank/Healer/DPS/Crowd Control difference between the 3 of them before pulling out Bahamut. Where the EF is the "support" and utility summoners bring? I feel that the way SE is trying to "appeal" to the OCD-DPS-crowd that want fewer buttons to push and are only concerned about damage numbers, they completely got rid of what a summoner is at its core: using pets to combine with their attacks depending on which summon is out strategically.

    When a Red Mage can kite and kill faster than you on the field WITHOUT a pet, then you KNOW something is wrong as summoners are basically below now in damage - especially in fights where you need to keep moving. There's also the fact a Red Mage can actually HEAL better as a dps caster thanks to dual cast, it makes physick a joke since it doesn't scale the same way a scholar's physick does. Hell, a scholar's pet "EOS" (not counting Selene since they basically nerfed her six feet under in versatility) is even more useful as an actual pet than all 3 of the summoner's pets (barring Bahamut/Phoenix) combined. As it is - at least to me - they've been moving away from the actual definition of what a summoner is in-game with every "fix".

    Whatever it is now in the game that calls itself a "summoner", isn't one.
    WoW is the WORST example in class design ever, the pet classes are terrible with years old glitches, heck. Every class is terrible in WoW now.
    (0)

  4. #74
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Siete View Post
    WoW is the WORST example in class design ever, the pet classes are terrible with years old glitches, heck.
    Except their pets have been far, far more responsive than ours since at least, what, Wrath? For shi*s and giggles I tanked heroics as a Beast Master back in Wrath, with no issues consequent to poor pet responsiveness. Boar's Speed or any of the similar Mists effects or WoD-Legion talents blew our pet mobility and re-activeness out of the water. Heck, their pet bar is just an extra bar; pet skills start there by default, but you can move them to any other hotbar at will. Meanwhile, over ten years later, ShB releases with pets that eat their queued skills, and simply removes pets as actual pets instead of dealing with their issues of responsiveness, which they leave despite their removal as actual units. Hmm.
    (1)

  5. #75
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Except their pets have been far, far more responsive than ours since at least, what, Wrath? For shi*s and giggles I tanked heroics as a Beast Master back in Wrath, with no issues consequent to poor pet responsiveness. Boar's Speed or any of the similar Mists effects or WoD-Legion talents blew our pet mobility and re-activeness out of the water. Heck, their pet bar is just an extra bar; pet skills start there by default, but you can move them to any other hotbar at will. Meanwhile, over ten years later, ShB releases with pets that eat their queued skills, and simply removes pets as actual pets instead of dealing with their issues of responsiveness, which they leave despite their removal as actual units. Hmm.
    Hmm?
    You haven't used Demonology Warlock, have you?
    If your pet can't trace the enemy when you press the skill, the cooldown is consumed and it's done for.
    Dreadstalkers bug and never trigger their starting attack if the enemy moves from the point it was standing at.
    Imps are uncontrollable.
    Pet sometimes decides to stop attacking and stares at the enemy.
    (0)

  6. #76
    Player
    AdamWarlocke's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Rune Magnus
    World
    Malboro
    Main Class
    Bard Lv 75
    Quote Originally Posted by dinnertime View Post
    Not that I don't like it being a pet job, but I do like the direction SMN is going with Trances and Demi.

    That and there's really no point in a healing pet. Play SCH for that, and a tank pet is counteracts Demi summon and was largely ineffective or outright useless ever since 2.x. To me the new Titan is more than welcome.

    And I have to disagree, it's more of a Summoner than it is back then, with a more promising approach like Trances and Demi that I hope they continue in the next expansion.
    I will have to agree to disagree. It's a fecking PET job - so it has to mean something to BE a pet job because the whole point of the job ARE ABOUT PETS helping you do damage. That's the very definition of what a summoner IS. You may as well have Yoshi P/SE just get rid of the normal pets and turn the job into a straight up caster 90% of the time and just summon Bahamut/Phoenix for the "big guns" instead ala Machinist. Like I said before: how it plays now is beyond what it's supposed to be in the game's lore, so basically they broke their own dang lore by turning summoners into something isn't anymore. It's why I much prefer Red Mage and Scholar these days - both have solo survivability (scholar more so) than the current so-called summoner when it comes to soloing content AND leveling. In fact; I would argue that the Scholar job class is EXACTLY what a summoner SHOULD BE - despite the fact it has only ONE actual summon other than Seraph - and no, I can't count Selene since she's pretty much Eos with a different color now in Shadowbringers when they gutted her into an Eos clone.
    (0)

  7. #77
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I mean yeah, we'll see things differently and that's fine. I like the direction it's going, and I do believe most of our damage still comes from the pets (both Egi and Demi), especially with this new Egi Assault changes. I just like that the summoner themselves also channel the powers of Phoenix and their attacks change, which is what I'd like to see more of in the future. That and the Egi are more involved than ever with the changes.
    And I disagree with the lore part, but again...To each their own.
    (0)

  8. #78
    Player
    AdamWarlocke's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Rune Magnus
    World
    Malboro
    Main Class
    Bard Lv 75
    Quote Originally Posted by Siete View Post
    Hmm?
    You haven't used Demonology Warlock, have you?
    If your pet can't trace the enemy when you press the skill, the cooldown is consumed and it's done for.
    Dreadstalkers bug and never trigger their starting attack if the enemy moves from the point it was standing at.
    Imps are uncontrollable.
    Pet sometimes decides to stop attacking and stares at the enemy.
    I put in my two gil... I personally haven't played WOW since Cata when I quit, but pets back then (Vanilla/BC/Cata) for Hunter and Warlock in WoW were actually worth their salt - that is until the crybabies started QQ-ing and Blizzard started yoyo-ing both classes every other patch/expansion. The pets were just TOO good - I was among the few that actually popularized Rhino bowling in PVP, and the use of the Gorilladin in some dungeons/raids before the QQ-ing happened. The bloody VoidWalker sometimes served as an off-tank/pinch tank on some raids back then when there's a mechanic that an actual tank can't handle - I should know, I used one - and that was because the talent trees aren't the pigeon-holes they are now apparently in BFA when I looked it up.

    So whenever I reference WoW in terms of pet mechanics, it's THOSE instances during WoW's earlier storied history that I refer to because that was how they got pets RIGHT. They even had actual GOOD skill trees. From what I've been hearing these days, WoW pets in terms of hunters is that it's more or less for vanity now rather than for strategy as other than a few gimmicks, just about every pet is the same damage-wise. I don't even want to mention Warlocks because it's just sad.

    The only strategy in FFXIV relied more on timing and team coordination, etc. Crowd control is a hit/miss in this game due to some wonky AI, never mind the pets you can't even use other than auto-turrets with the occasional "push button here for special ability". If the OCD-DPS crowd in here are just complaining about the micromanaging, then why the eff are they playing summoner? As it is their voice that SE listens to more because "end game", then they may as well get rid of the normal SMN pets and just have Bahamut/Phoenix as limited boss summons when a "gauge" is full like a Red Mage/Machinist. And when you die, you still get a DPS punishment due to not having a pet out because half of your kit RELIED on pets being on the field - most especially dreadwyrm trance. Red Mages and Machinists don't have that downtime; SMN'rs have to rez, then summon pet, and then start their rotation from opener/trance - and you can't even use UNLESS your pet is out.

    I still believe they have ZERO idea of how to make a pet class work right in this game. I've switched to Red Mage/Machinist - they don't have that many negative drawbacks, especially Red Mage - currently one of the most "balanced" jobs I've had the pleasure of switching to so far.
    (0)

  9. #79
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I definitely disagree with this lore comment but will avoid fisticuffs cause I know you pet users love those egis while I hate them lol. Overall these changes seem promising, except pain flare once again being nerfed which I don’t get since we went from kings of aoe to not as good as BLM at aoe.

    I do wish we remained above BLM in at least aoe but whatever won’t know till I get to play this new SMN will less weaving thank god!! Thought I would have arthritis from playing this class.
    (0)

  10. #80
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Siete View Post
    Hmm?
    You haven't used Demonology Warlock, have you?
    If your pet can't trace the enemy when you press the skill, the cooldown is consumed and it's done for.
    Dreadstalkers bug and never trigger their starting attack if the enemy moves from the point it was standing at.
    Imps are uncontrollable.
    Pet sometimes decides to stop attacking and stares at the enemy.
    Played one through Nighthold and Odin/Gaum/Helya. Never once had any of those things been an issue, apart from the Dreadstalker bug occurring once when I popped it with both a pathing break and boss movement. Meanwhile, Beast Master's and its pet controls remained almost perfectly responsive, just dull. (I raided EN primarily as Hunter, MM/BM, and ToS primarily as Arms.)
    Admittedly, I've not leveled not touched my Lock since BfA dropped, so if they've broke it since then I guess I have all the more reason to stick with Hunter/Rogue/Warrior.
    (0)

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