Quote Originally Posted by XenabelleS View Post
What "skill" has there ever been in crafting? As long as there have been macros and rotations and requirements, there was never much "skill" beyond "have enough CP and follow this rotation". You could argue that skill only came in when you didn't have enough CP to macro and so you needed to figure out the functional parts of the macros to be able to do with less. That's how I've always had to play. Until this xpac I never had the CP to macro anything so I've always taught myself the rotations. I'm close to hitting 80 finally but now this patch will change everything.

I think the net impact of removing RNG and increasing success rates is that every craft is going to have a solveable combination of abilities with a certain CP cost that one needs to meet. Unless the RNG moves to a "you need to gain the CP with Tricks/push quality based on condition" to the point where HQ or not depends on procs, I don't know if that's "better".

But it's just there never has been much "skill" in getting geared enough and using macros.
I’m not arguing against your point though lol I agree there was no skill in crafting, that’s what I’m trying to say. But reading that Dengeki interview that DrWho posted, if endgame crafts require skills to proc....that is awesome. That, plus control requirements being higher, is awesome. It means you need to actually understand crafting to craft endgame.

I take back what I said lol, this is actually a really good thing. Thanks, Square-Enix