Quote Originally Posted by CookiesNCreams View Post
Soo, yeah, your forum name and in-game name would lead anyone to believe that is a troll account, and that’s not even touching on the fact you just had to post that right after patch notes. You also made it on Oct 2019.



Well, the more awareness this thread brings, the more unhappy it makes some folks just seeing it, so it’s really not a big deal. The new changes make it to where there isn’t even an ounce of skill. And endgame recipes have no hope of being difficult either. It honestly just makes me scratch my head at why they even allowed this. Still though, I’m glad you will be able to enjoy the changes. Just makes me surprised there is not an ounce of skill....I was hoping they’d remove RNG and somehow make it skill based.
What "skill" has there ever been in crafting? As long as there have been macros and rotations and requirements, there was never much "skill" beyond "have enough CP and follow this rotation". You could argue that skill only came in when you didn't have enough CP to macro and so you needed to figure out the functional parts of the macros to be able to do with less. That's how I've always had to play. Until this xpac I never had the CP to macro anything so I've always taught myself the rotations. I'm close to hitting 80 finally but now this patch will change everything.

I think the net impact of removing RNG and increasing success rates is that every craft is going to have a solveable combination of abilities with a certain CP cost that one needs to meet. Unless the RNG moves to a "you need to gain the CP with Tricks/push quality based on condition" to the point where HQ or not depends on procs, I don't know if that's "better".

But it's just there never has been much "skill" in getting geared enough and using macros.