No. Maybe in your own little world that's the case. But no, there are different factors at play, whether someone can understand them or not being a different can of worms btw. Not everyone can handle, for example, dodging multipe/overlapping AoEs combined with the usual ongoing visual clutter as easily as someone else, even after watching a video (where it looks easy enough and probably is in restrospec). And while this problem can indeed be solved, people learn a) at different paces and b) by different means (i.e. watching videos a couple of times or only by actually experiencing the fight x-times).
Just a proud bad-skilked player
Why is this a problem? I dont really understand cuse idc about msq difficulty overall since i know i will progress thru it anyways.
Its just a darn option dont make a fuss about it.
Yes, actually. If you can't handle, "I shouldn't stand in a telegraphed area" while understanding the fight unfolding in front of you, then MMOs are not for you.No. Maybe in your own little world that's the case. But no, there are different factors at play, whether someone can understand them or not being a different can of worms btw. Not everyone can handle, for example, dodging multipe/overlapping AoEs combined with the usual ongoing visual clutter as easily as someone else, even after watching a video (where it looks easy enough and probably is in restrospec). And while this problem can indeed be solved, people learn a) at different paces and b) by different means (i.e. watching videos a couple of times or only by actually experiencing the fight x-times).
The problem is, people like you think that the game is much harder than it actually is, and you give bad players passes for not being competent, when it should be a reasonable expectation. Hit buttons in correct order (not hard) -> don't stand in telegraphed areas -> stack or spread as visual indicators demand. That covers you for 99% of the mechanics you'll see, and it's all extremely simple and easy to process. If any players finds this too hard, you really need to re-think your decision to play video games, or at the very least, with others.
Last edited by Eli85; 10-26-2019 at 02:21 AM.
...paying attention to what exactly? As if the game explains to you all the mechanics immediately and you have no reason to fail Titan at level 30-something as a new player!
People should get off their high horses and realise that what other players do in their SOLO instances is none of their concerns. Besides, with the Trust system in place now there are less opportunities for hardcore meeting casual players.
If it was up to me I would even go as far as to split Duty Finder into "Hardcore" and "Casual" sections and be done with all the forum complains about "bad" vs "elitist" players.
I have never seen any wipe in MSQ, and i did it like 30 times already.
Man i tried to die intentionally in those duties as a tank, it just cant happen.
I thought that this was just for NG+ and not for anything new/will be current. If this is only connected to NG+ then it doesn't really matter if there is a difficulty choice as most will just be redoing fights that they've already beaten. That is if you didn't use a skip potion. To me if you can't clear a solo you either need better gear or to learn how to play your job better. If you still can't clear it after doing either one of those then it falls down to paying attention to what's going on. So many have some sort of a stack machanic or a run this away type thing.
Would you like to know how the current system works?
Current system - if you fail a few times, it gives you the Echo buff. You don't have a choice and the game nerfs the fight for you automatically.
New system - if you fail, you can choose whether or not you get the easier version or continue to try and beat it at its intended difficulty.
You're literally whining over being given the choice of whether the instanced battle will be nerfed or not, when currently you are not given that choice.
It will show up if you fail an instanced quest battle (until you log out, then it resets to default for the first attempt). It's basically the current system, but with the ability to dictate when and if the instanced battle gets made easier, whereas right now you don't really have control over that (I'm not actually sure if you can click off the buff it gives when you fail a fight a few times, in which case this new system is more about giving explicit control over when/if the Echo buff is given).
Last edited by Berethos; 10-26-2019 at 02:58 AM.
Nidhogg had wipes because the party had low dps during the add phase and the party was unable to dodge large AoEs or remain stacked.
Tsukuyomi had wipes because the party would be unable to dodge the fans that drop in the Shiva pattern or remain stacked. Would also have a rare wipe from healers standing in front of the MT.
Titania will have wipes because the party has low dps during the add phase, is unable to dodge the Shiva pattern or doesn't stand in the puddles (towers).
Innocence will have wipes because the party doesn't target the tethered add or has low dps.
ShB final boss? Towers.
Hmm... because I know it reads like it's for all msq solo instances, but when they went over it in the last LL they talked about it while talking about NG+. I could be wrong, but they never made it sound like it would apply to any solo instance outside of NG+ use. We'll have to see on tuesday. Course we could also not even have a new one in this patch.It will show up if you fail an instanced quest battle (until you log out, then it resets to default for the first attempt). It's basically the current system, but with the ability to dictate when and if the instanced battle gets made easier, whereas right now you don't really have control over that (I'm not actually sure if you can click off the buff it gives when you fail a fight a few times, in which case this new system is more about giving explicit control over when/if the Echo buff is given).
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