Well, I mean, they have a point.
The purpose of gatekeeping is to act like a gate - you allow some people through, and keep others out. That's the current problem with this game - it's not filtering anybody out.
I mean if i'm all that for expecting the bare minimum which sadly isn't a norm then sure I guess. I'll always say this, FFXIV is the Black Sheep of modern MMOs. No other MMO coddles or hand holds its playerbase like FF does, and when going gets tough people get mad. Not y'know, practical and using the logic of *This is a stack marker, I should stack*, or *I have this eye on me, maybe I should get behind the group*.
As of Shadow bringers this has been re=enforced heavily, yet people can't keep up, Solo Instances have re-enforced this, people can't keep up. If people can't read the tools tips of their own job for group based content, I dont expect them to do so for solo content. If thats *133t* (Is this 2006?) Then sure I'll be an elitist. I only expect people to follow the bare minimum that is enforced in every solo instance and dungeon. If they can't then, idk, go play dress up or something.
To be fair, that SAM quest is a royal pain in the arse. It's like a level 50ish quest. You fight the NPC on a boat with little room to maneuver. He's a sponge who barely loses any HP when you hit him, but he can legit two-shot you. And again, it's one of the first SAM quests. Not the final job quest in a series when you have all your abilities and know the job well. The fight against Musosai is significantly less difficult than this big Roegadyn. It's really stupid.
If I ever level another SAM, I'm 100% doing this on easy mode.


I don't think it's matter either way. If you think making the solo instance harder will somehow make people play better at the end you're kidding yourself, or making it easier will somehow make the bad people play worse then you're just fantasizing.
The solo duty in this game is more a test of patient (before you get pissed off) rather then a test of skill. There are a lot of thing SB improved on but I consider the solo duty is one area that it took a major step back. They have always been a slow-boring slugfest fighting slow-firing mechanic boss with inflated HP before, but SB bring the extra bonus now that half of the time you do it as an NPC and press 3 buttons for 15-20 minutes.
If you ask me I actually like the new system, and this is coming from someone who cleared savage and ultimate. I slam that easiest option with no shame nor regret, and am grateful for its existence.

I don't really understand why this matters, this is for SOLO encounters. People still have to learn their classes for everything else and the content being made easier for solo encounters doesn't mean they aren't still learning their class while they play it as they still have to do the encounter and the difficulty the game provides by default may not be the pace a player needs to actually be able to learn and understand, people learn at different paces and in different ways. This whole one size fits all, every person must fit into a singular box for learning is part of what's wrong with how we teach people anything in life so if anything I think this could actually help more people learn how to play. Most people learn their class in group content such as dungeons anyway, which you still have to play through and queue for in order to progress. If anything, I see this as being useful and more accessible for new players and the people complaining about it are probably the same people who aren't very nice to new people or players trying to learn a new class because their learning is an "inconvenience".
Last edited by Tatiana; 01-31-2020 at 03:53 AM.
The rest of your post says the solo quests don't matter because you still have to learn to do combat for the rest of the encounters. So, again, then why make the change for this easiest of content if you're going to have to learn anyway to do the other contents?

Because it doesn't matter in the sense that how someone plays solo content doesn't impact you since you have nothing to do with it, but it can still come with pacing options that provide a better opportunity to help them learn while solo. They do have to do the group encounters one way or another as that's how the game is designed, but this is an opportunity to improve the experience and the learning curve for certain players so there is no reason for them to NOT make this change.
Last edited by Tatiana; 01-31-2020 at 05:54 AM.
Ya know, this whole thread makes me think about the Lakshmi solo duty in Stormblood. The one where you and Arenvald have to run around and get the bubbles before they reach these dumb NPCs who are all just standing there looking at her. I did this on an alt earlier this week. And after a coupled failed attempts where I had to start ALL THE WAY BACK AT THE BEGINNING, guess what I did?
Very easy moded it. Solo duties are not at all meant to test your skills unless it's a job quest. They are filler. Nothing more.
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