I didn't realise we talking about the progress of literally a handful of guilds in the entire game. I thought we were talking about how hardcore guilds in general fare in progression, given that was what was being talked about when I entered this conversation
And there are some things you need to consider.
Firstly tiers often last far longer in WoW than in XIV. I have experienced raid tiers that lasted well over eight months. So it makes sense to make the bosses more difficult if you want the content to be able to last long within that time frame for your average raid teams.
Secondly the attitude and methods towards deaths is very different. In WoW you don't have access to essentially endless combat resses due to long cds and that very few classes can combat res. We often called a wipe the second somebody died because, for example, we needed to save the res for later in the fight. In FFXIV this attitude towards deaths is far less common due to ressing having no cd, every class who can res having access to an instant cast, and of course the existence of heal LB3.
What this means is in FFXIV you're far less likely to waste several minutes on a pull only to call for a wipe, because you usually res and just keep going, mechanics permitting. You can even res multiple times and keep going, and even still get a kill. In WoW if someone dies too early in the pull, you often just wipe it and start again. This means more wasted time.
That is not to say raiding in FFXIV is easier, some aspects are harder, but deaths are generally significantly less punishing on both progress and time. And then add to the fact that raid teams in WoW are bigger and the more people you have, the more likely it is that someone will mess up.
There are other differences of course but these are among the main reasons why WoW progression takes longer than FFXIV. It's just a different raid environment. Some stuff is harder, some is easier.
Anyway we're going off on a tangent now. The whole point of bringing up WoW was to show that an increased frequency of kills does not necessarily equate to raiding content becoming easier. Not to make direct comparisons of their raiding environments.
While that is true, having more difficult content won't change raid logging. That inevitably happens when the amount of goals a player has shrinks due to completing them.
Also raiding can be stressful or intense. Sometimes people raid log during progression to get a break from the game, and then will play other content after they have cleared everything in raiding.




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