Quote Originally Posted by Penthea View Post
I don't think anyone should be surprised or dismayed that kill rates have increased when there are more players playing, more experienced players playing, and content is balanced in such a way that it draws in more potential raiders. It's a logical progress.
Raids in WoW still take a few weeks to complete nowadays. Sure, they're not taking months as they were back in the day and that's because, as you said, people have gotten better over the years, the game mechanics are better understood by the playerbase, etc.

Still, fights can be made harder regardless. Look at UCOB for example, the first group to clear it took 2 weeks, and that fight came out after Creator and Deltascape which both took less than 48 hours to clear.

What I'm asking for is a slight increase in difficulty, so that the more hardcore players can complete the raid in a week or so while the rest of the population can still clear before the release of the next tier.
That way we wouldn't have a huge population of raiders who only log in for their Savage clears on Tuesday and then log out for the rest of the week, or worse, unsub until the new patch get released, making SE lose potential money.