Quote Originally Posted by Shurrikhan View Post
That said, I'm not sure why you need toggles, or even skill-swapping toggles, for either one, rather than broadening GCD choices and their diversity of output alongside other job-unique effects and interplay. I'd sooner take minute imbalances than force a one-size-fits-all solution, and yes, I honestly think that diversity --if applied well-- only truly forces minute imbalances, rather than throwing balance out the window as some here would have us believe.
Again - scope of the thread. But if we do expand it a bit, moving beyond just a couple simple compromises, I wouldn't have all tanks be a broad modular GCD system. In my mind, that seems most thematically appropriate to Dark Knight given the weapon of choice. A job focused around short term buff-granting GCD skills, building up momentum ("Blood") and capping off a modular combo with a Blood weaponskill.

In this scenario, the Tank role would be significantly squishier when maximizing their damage output. The Dark Knight gains their higher durability through GCD selection in modular combos, creating a natural risk/reward system. Can you afford to tax your healer more, or do you turtle? Will you have everything in place before the buster comes in, or would you blow an important cooldown? (This variant would likely only have Living Dead, Abyssal Drain, and Blackest Night on the Defensive on-demand ability side of things.)