The Forum seems to have eaten my former post, oh well hope this one stays.
There is difference here, while Healers and Tanks could beat the encounter, if there is no enrage or dps check, you would still bring DPS. Why? Simple because they kill stuff faster, while stacking tanks has no real benefit and stacking healers has heavy diminishing returns, so you would still try to minimize the numbers of slots dedicated to those roles. So yes you could beat such an encounter with tanks and healers only, but it would not be optimal. The reverse isn't true for tanks at least, remove the need for tanks in an encounter and becomes better bring a DPS instead. And no I'm not saying this needs to change, but it's just the nature of things. In a game where the ultimate goal is to reduce the enemies health to zero, adding more dmg is always useful, while adding more survivability isn't.
You also called people that would quit playing tank, if their ability to even deal damage at all and with it the ability to even kill things was removed, which is kinda important to progressing in this game, “obsessed with being a wannabe-DPS”. So you can't really fault them for getting this impression.
Because increasing dps is an easy and fool proof way of increasing the impact that tanks have. More interesting tanking responsibility would be nice, but after 6 years I don't think we will get any, also increasing dps and defensive mechanics isn't really mutually exclusive. And on a side note, if we look at how their efforts at improving healers healing game, I think we would end up with a 1 2 3 combo ( and a 1 2 combo for aoe) , and 1 or 2 more def cds, of which we definitely have enough already, so we can press an important button once every 40 seconds instead of 60 seconds.
Increasing tank dps also has other advantages. Like better solo play, it being a more sensible option to keep a second tank around for eventualities, landing in a deep dungeon grp with 3 tanks being better etc. Yes I know all minor stuff that doesn't matter much, but still positives nonetheless. And if you consider, that it seems the only argument against it is “ tanks shouldn't care for their dps compared to the other roles”, I see no reason not to do it, even if it's just so some people feel better about playing tanks.


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