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  1. #71
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    To me it seems 5.0 felt like a soft restructuring for the majority of the game.

    We're talking no TP, Tank stance reworking, the healers being changed, aggro changes, pruning.

    The way I see it is from this point onwards can only get more advanced since we're pretty much near the point where you have to be braindead to not understand this game at a casual level.

    I'd be worried if the ceiling became even lower since I'm not sure how else you could do that past the game shoving your actual rotation in your face like a PVP combo.
    (1)

  2. #72
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    People still die in LoTA so idk?
    I see people crying a lot about the lack of difficulty in 5.0, but add a very difficult dungeon in EX roulette and you'll see the same players dropping instantly because "they don't want to waste their time in said content". I look at you Orbonne Monastery (which isn't even remotely hard).
    (3)
    Last edited by Novae; 10-21-2019 at 11:21 PM. Reason: stuff

  3. #73
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    727
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Novae View Post
    I see people crying a lot about the lack of difficulty in 5.0, but add a very difficult dungeon in EX roulette and you'll see the same players dropping instantly because...
    Not likely, there are many people playing the game. When you see opinions flip flop it's because different people are sharing their opinions. You can't treat an entire community as a single entity.
    (1)

  4. #74
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    Skill ceilings used to be higher because the number of people playing were much lower, but now due to console players and more people getting into PC gaming... there is no longer the 'elitist majority' in MMOs anymore. If MMOs want to make money today, and they are a BUSINESS after all, they have to cater to the majority of players- which today, are casual players who just want to jump on after work and run a few dungeons and log off. They don't want to turn the MMO into their 'other job' where they have to spend hours studying and trying to build the perfect rotation to meet the newest meta or grind for days to acquire the current BIS gear. Interesting how we still have people bemoaning their bygone days of early WOW... they still cannot accept that MMOs have changed, and what 'used to be' for MMOs is no longer the case.
    (3)

  5. #75
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Enjuden View Post
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.
    You wanna back this up by something? The amount of skills is roughly the same, some skills like 1 button dots were removed but it's not like the dps rotations differ that much from heavensward, if anything they feel better now because of aforementioned reason.
    (0)

  6. #76
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PyurBlue View Post
    You can't treat an entire community as a single entity.
    Never said that. I'm pointing at people crying about how easy 5.0 is, which is mostly a forum/notevenareddit thing. Same people claiming they rather take the 30 min penalty then wasting their time in Orbonne with randos, but asking for more difficult content.
    I just don't understand what they really want? More difficult content for everyone and having to do deal with DF/PF or just difficult content for their private little group of friends, founded by the whole community?
    (3)

  7. #77
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Novae View Post
    Never said that. I'm pointing at people crying about how easy 5.0 is, which is mostly a forum/notevenareddit thing. Same people claiming they rather take the 30 min penalty then wasting their time in Orbonne with randos, but asking for more difficult content.
    I just don't understand what they really want? More difficult content for everyone and having to do deal with DF/PF or just difficult content for their private little group of friends, founded by the whole community?
    Most people I see, me included, are not asking for more difficult content, I have savages and ultimates for that, what I want is something for my class to do in normal content. I want to be able to do more then spam broil/art of war when I go do dailies. From what I understood, that's what the thread was supposed to be about. Not about the content, but the classes you do the content on not having enough depth to them.
    (4)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  8. #78
    Player
    Dadbod's Avatar
    Join Date
    Sep 2019
    Posts
    18
    Character
    Dadbod Flexin
    World
    Exodus
    Main Class
    Paladin Lv 61
    Quote Originally Posted by KageTokage View Post
    Dying = less DPS from weakness debuff, which means a higher chance of wiping to the enrage timer. This naturally becomes less of an issue as time goes on and gear gets better. Early in the tier even a single death is enough to deny a clear.

    XIV is actually stricter then a lot of MMOs with how handles death as the nature of several of its mechanics require that the entire team be alive for them be executed properly, otherwise it'll snowball into even more deaths or a wipe.
    Maybe I worded my post poorly.. I don’t mean there isn’t a penalty for being raised during the fight... I mean there is no penalty for wiping the fight... you just try again.. and again.. and again and there is no penalty for failure at all except for the penalty of not succeeding...
    (0)

  9. #79
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dadbod View Post
    Maybe I worded my post poorly.. I don’t mean there isn’t a penalty for being raised during the fight... I mean there is no penalty for wiping the fight... you just try again.. and again.. and again and there is no penalty for failure at all except for the penalty of not succeeding...
    Yeah? So it's a problem we can start the fight again after failing? What do you propose, a lock out if you die? That's pretty absurd.
    (1)

  10. #80
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dadbod View Post
    Maybe I worded my post poorly.. I don’t mean there isn’t a penalty for being raised during the fight... I mean there is no penalty for wiping the fight... you just try again.. and again.. and again and there is no penalty for failure at all except for the penalty of not succeeding...
    The penalty for wiping a fight is wasted resources and time. Lots of lots of time that adds up as a whole especially if your team really starts failing at about 7 min in or so.

    It sounds like you want to do content like Baldesion Arsenal where the penalties for dying are far more strict due to the unconventional ways to raise and the threat of being kicked out by certain mobs.
    (1)

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