Results 1 to 10 of 163

Hybrid View

  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Samsta View Post
    Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.

    I've been concerned with it for some time, with 4.x honestly feeling like a perfect balance for skill floor and ceiling. It's especially painful if one's tanked in Heavensward raid content when it was current, since that was a lot of work for tanking, but felt rewarding. Now all the tanks feel the same with the exception of GNB, and even that isn't as complex as 4.x DRK. I miss having a higher ceiling for tanks especially.

    Who knows, a lot of people I hear don't like the overall feel of the changes, so it's a waiting game to see what 6.0 brings to everyone.
    (4)
    Last edited by Enjuden; 10-21-2019 at 10:57 PM.

  2. #2
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    To me it seems 5.0 felt like a soft restructuring for the majority of the game.

    We're talking no TP, Tank stance reworking, the healers being changed, aggro changes, pruning.

    The way I see it is from this point onwards can only get more advanced since we're pretty much near the point where you have to be braindead to not understand this game at a casual level.

    I'd be worried if the ceiling became even lower since I'm not sure how else you could do that past the game shoving your actual rotation in your face like a PVP combo.
    (1)

  3. #3
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Enjuden View Post
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.
    You wanna back this up by something? The amount of skills is roughly the same, some skills like 1 button dots were removed but it's not like the dps rotations differ that much from heavensward, if anything they feel better now because of aforementioned reason.
    (0)

  4. #4
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Samsta View Post
    You wanna back this up by something? The amount of skills is roughly the same, some skills like 1 button dots were removed but it's not like the dps rotations differ that much from heavensward, if anything they feel better now because of aforementioned reason.
    Sure. Unlike now, Heavensward had no way of keeping anything melee wise, and there was no way to get it back except the hard way (except for nin, who only got even more complex since then).

    When you needed to get out or drop uptime, you were screwed. Dragoon did not have the QoL of always being in range for Geirskogul, meaning it would actually miss the target and cast anyway if you attempted it at the full range. Jumps had far more animation lag than now as well, and no ranged attacks that you would ever want to be caught dead using. You also had to manage your time with Blood of the Dragon since you spent and earned time instead of always earning time. Monk has no Six Sided Star or Anatman in a time where there were tons of jumps from bosses, and mechanics that forced melee out of a fight.

    Bard was a bowmage that nobody wanted to play but when played right, had a lot of damage to it. Lost all of its mobility for the sake of trying something different because every ranged class needed to be a mage. Machinist was easily the most complicated DPS job back then, and is still far more complex due to strict timing of GCD/oGCD timing, and if you screwed up your dps went into the toilet, with no way to ever recover from one mistake on Wildfire. By the way, there were procs for both and MCH relied entirely on procs to actually have dps

    Your argument only holds up with Summoner, Ninja (which is getting reworked) and Black Mage, with Black Mage having to revert to 2.x rotations for various reasons. I didn't keep up with it enough to confirm it actually even used 3.x abilities.

    Your move.
    (0)
    Last edited by Enjuden; 10-23-2019 at 11:15 AM.

  5. #5
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Enjuden View Post
    Now all the tanks feel the same with the exception of GNB, and even that isn't as complex as 4.x DRK.
    God I miss 4.X DRK. TBN felt so much better. Now it's just a "Edge of Darkness, but mitigation!"
    People felt that the DA spam was too much but it was amazing busy work to balance DA usage and TBN mana costs with Blood gauge gain.
    (0)