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  1. #1
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Zanarkand-Ronso View Post
    There is Never a Middle Ground Friend
    Either you are Left, or you are Right.
    I know you're joking but if age has taught me anything that there's so much truth in your joke it hurts.
    (2)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Zanarkand-Ronso View Post
    There is Never a Middle Ground Friend
    Either you are Left, or you are Right.
    Quote Originally Posted by SerLuke View Post
    From what it seems like people are saying either “screw the raiders they are just elitists!” Or “screw the casuals they are just bad” are there any kinds of changes that can be made to the game to satisfy both parties?
    It’s absolutely possible. Look at what they are doing to crafting in 5.1. Ishgard restoration looks like a great way for newer crafters to have fun, while also understanding crafting better in the process...with the addition of the new UI and cross class removal. As for hardcore players, they stated they’ll be making balanced changes to actions to make it less easy to HQ endgame recipes. In turn, both players getting what they want.

    I don’t know why people have this “you’re either team casual or team hardcore!” mindset. It’s really silly. We are all in this together, we all pay for the game, so we shouldn’t dismiss one another like that. This forum is to help make FFXIV the best mmo out there, not the worst.

    Geez, reminds me of the Twilight movie days. Fan girls constantly going “TEAM JACOB” nonstop.
    (3)
    Last edited by CookiesNCreams; 10-21-2019 at 04:47 AM.

  3. #3
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Fortunately for me I'm learning theres more to the game then the combat classes, I'm in the process of leveling my crafters now and my botanist and miner just hit 80. As long as I have other things to do I could care less about losing a couple of buttons.
    (3)

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brandedblade View Post
    Fortunately for me I'm learning theres more to the game then the combat classes, I'm in the process of leveling my crafters now and my botanist and miner just hit 80. As long as I have other things to do I could care less about losing a couple of buttons.
    Good for you.
    But that does not erase the problem for people that have reached that point where they have finished crafting, mount farming or whatever the game can offer as side content. Or people that spend most of their time on high end content because that's what they like. Or people that are open enough to consider the problem even though it does not impact their playing experience.
    (2)

  5. #5
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Samsta View Post
    Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
    This is false. BRD has zero complexity in ShB compared to how it was played in SB. Alongside its complete lack of being a BRD, the lack of complexity and rewarding nature of the job has been a complaint from those who enjoyed optimizing it in SB.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    This is false. BRD has zero complexity in ShB compared to how it was played in SB. Alongside its complete lack of being a BRD, the lack of complexity and rewarding nature of the job has been a complaint from those who enjoyed optimizing it in SB.
    Notice the words "pretty much" and "for the most part". Bard is just 1 job.
    (0)

  8. #8
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Samsta View Post
    Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.

    I've been concerned with it for some time, with 4.x honestly feeling like a perfect balance for skill floor and ceiling. It's especially painful if one's tanked in Heavensward raid content when it was current, since that was a lot of work for tanking, but felt rewarding. Now all the tanks feel the same with the exception of GNB, and even that isn't as complex as 4.x DRK. I miss having a higher ceiling for tanks especially.

    Who knows, a lot of people I hear don't like the overall feel of the changes, so it's a waiting game to see what 6.0 brings to everyone.
    (4)
    Last edited by Enjuden; 10-21-2019 at 10:57 PM.

  9. #9
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    To me it seems 5.0 felt like a soft restructuring for the majority of the game.

    We're talking no TP, Tank stance reworking, the healers being changed, aggro changes, pruning.

    The way I see it is from this point onwards can only get more advanced since we're pretty much near the point where you have to be braindead to not understand this game at a casual level.

    I'd be worried if the ceiling became even lower since I'm not sure how else you could do that past the game shoving your actual rotation in your face like a PVP combo.
    (1)

  10. #10
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Enjuden View Post
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.
    You wanna back this up by something? The amount of skills is roughly the same, some skills like 1 button dots were removed but it's not like the dps rotations differ that much from heavensward, if anything they feel better now because of aforementioned reason.
    (0)

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