It’s absolutely possible. Look at what they are doing to crafting in 5.1.Ishgard restoration looks like a great way for newer crafters to have fun, while also understanding crafting better in the process...with the addition of the new UI and cross class removal. As for hardcore players, they stated they’ll be making balanced changes to actions to make it less easy to HQ endgame recipes. In turn, both players getting what they want.
I don’t know why people have this “you’re either team casual or team hardcore!” mindset. It’s really silly. We are all in this together, we all pay for the game, so we shouldn’t dismiss one another like that. This forum is to help make FFXIV the best mmo out there, not the worst.
Geez, reminds me of the Twilight movie days. Fan girls constantly going “TEAM JACOB” nonstop.![]()
Last edited by CookiesNCreams; 10-21-2019 at 04:47 AM.


Fortunately for me I'm learning theres more to the game then the combat classes, I'm in the process of leveling my crafters now and my botanist and miner just hit 80. As long as I have other things to do I could care less about losing a couple of buttons.


Good for you.
But that does not erase the problem for people that have reached that point where they have finished crafting, mount farming or whatever the game can offer as side content. Or people that spend most of their time on high end content because that's what they like. Or people that are open enough to consider the problem even though it does not impact their playing experience.
Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.





This is false. BRD has zero complexity in ShB compared to how it was played in SB. Alongside its complete lack of being a BRD, the lack of complexity and rewarding nature of the job has been a complaint from those who enjoyed optimizing it in SB.Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
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Notice the words "pretty much" and "for the most part". Bard is just 1 job.



Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
I've been concerned with it for some time, with 4.x honestly feeling like a perfect balance for skill floor and ceiling. It's especially painful if one's tanked in Heavensward raid content when it was current, since that was a lot of work for tanking, but felt rewarding. Now all the tanks feel the same with the exception of GNB, and even that isn't as complex as 4.x DRK. I miss having a higher ceiling for tanks especially.
Who knows, a lot of people I hear don't like the overall feel of the changes, so it's a waiting game to see what 6.0 brings to everyone.
Last edited by Enjuden; 10-21-2019 at 10:57 PM.


To me it seems 5.0 felt like a soft restructuring for the majority of the game.
We're talking no TP, Tank stance reworking, the healers being changed, aggro changes, pruning.
The way I see it is from this point onwards can only get more advanced since we're pretty much near the point where you have to be braindead to not understand this game at a casual level.
I'd be worried if the ceiling became even lower since I'm not sure how else you could do that past the game shoving your actual rotation in your face like a PVP combo.
You wanna back this up by something? The amount of skills is roughly the same, some skills like 1 button dots were removed but it's not like the dps rotations differ that much from heavensward, if anything they feel better now because of aforementioned reason.Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.
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Ishgard restoration looks like a great way for newer crafters to have fun, while also understanding crafting better in the process...with the addition of the new UI and cross class removal. As for hardcore players, they stated they’ll be making balanced changes to actions to make it less easy to HQ endgame recipes. In turn, both players getting what they want.


