Skill ceilings used to be higher because the number of people playing were much lower, but now due to console players and more people getting into PC gaming... there is no longer the 'elitist majority' in MMOs anymore. If MMOs want to make money today, and they are a BUSINESS after all, they have to cater to the majority of players- which today, are casual players who just want to jump on after work and run a few dungeons and log off. They don't want to turn the MMO into their 'other job' where they have to spend hours studying and trying to build the perfect rotation to meet the newest meta or grind for days to acquire the current BIS gear. Interesting how we still have people bemoaning their bygone days of early WOW... they still cannot accept that MMOs have changed, and what 'used to be' for MMOs is no longer the case.