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  1. #1
    Player
    Dadbod's Avatar
    Join Date
    Sep 2019
    Posts
    18
    Character
    Dadbod Flexin
    World
    Exodus
    Main Class
    Paladin Lv 61
    It seems to me as a newer player... A large part of the problem of no "difficulty" comes not from the fights themselves... Savage raiders, parsers, and elites die and wipe on savage raids all the time.. The thing that makes them easy is death has no penalty whatsoever...

    I often watch high end raiders on twitch wipe a fight they already completely know 4+ times and then clear. The problem is that dying 4 times in a row does nothing to you except make the fight take 15 minutes longer because you'll just jump off the platform as soon as a clear looks unlikely.

    4 man dungeons are entirely too easy though and there is no fear of death (which is incredibly rare anyways) through any point in the game at all...
    (1)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dadbod View Post
    It seems to me as a newer player... A large part of the problem of no "difficulty" comes not from the fights themselves... Savage raiders, parsers, and elites die and wipe on savage raids all the time.. The thing that makes them easy is death has no penalty whatsoever...

    I often watch high end raiders on twitch wipe a fight they already completely know 4+ times and then clear. The problem is that dying 4 times in a row does nothing to you except make the fight take 15 minutes longer because you'll just jump off the platform as soon as a clear looks unlikely.

    4 man dungeons are entirely too easy though and there is no fear of death (which is incredibly rare anyways) through any point in the game at all...
    Dying = less DPS from weakness debuff, which means a higher chance of wiping to the enrage timer. This naturally becomes less of an issue as time goes on and gear gets better. Early in the tier even a single death is enough to deny a clear.

    XIV is actually stricter then a lot of MMOs with how handles death as the nature of several of its mechanics require that the entire team be alive for them be executed properly, otherwise it'll snowball into even more deaths or a wipe.
    (4)

  3. #3
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dadbod View Post
    It seems to me as a newer player... A large part of the problem of no "difficulty" comes not from the fights themselves... Savage raiders, parsers, and elites die and wipe on savage raids all the time.. The thing that makes them easy is death has no penalty whatsoever...

    I often watch high end raiders on twitch wipe a fight they already completely know 4+ times and then clear. The problem is that dying 4 times in a row does nothing to you except make the fight take 15 minutes longer because you'll just jump off the platform as soon as a clear looks unlikely.

    4 man dungeons are entirely too easy though and there is no fear of death (which is incredibly rare anyways) through any point in the game at all...
    1 death can absolutely ruin a first week savage run. Weakness is a huge debuff that cripples your dps severely. As time goes on and people get better gear yeah it becomes less of an issue. I dunno what penalty you want on top of healer having to spend mana and gcd and swiftcast to ress, player having his dps ruined and some mechanics wiping the party if everyone is not alive.
    (3)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dadbod View Post
    It seems to me as a newer player... A large part of the problem of no "difficulty" comes not from the fights themselves... Savage raiders, parsers, and elites die and wipe on savage raids all the time.. The thing that makes them easy is death has no penalty whatsoever...

    I often watch high end raiders on twitch wipe a fight they already completely know 4+ times and then clear. The problem is that dying 4 times in a row does nothing to you except make the fight take 15 minutes longer because you'll just jump off the platform as soon as a clear looks unlikely.

    4 man dungeons are entirely too easy though and there is no fear of death (which is incredibly rare anyways) through any point in the game at all...
    Dying loses you time which is a HUGE penalty, are you suggesting we should have permanent penalties beyond this?
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?